This is a stock clothing replacer to proportionally match Exnems Female Eye Candy (nude or underwear). It is compatible with Shivering Isles.
This pack replaces all stock clothing and armor models in vanilla Oblivion and Shivering Isles with versions adjusted for Exnem's Female Eyecandy Body. It is all my work. By activating the included .ESP, it also adds female versions to those items which previously had only male versions (steel, dwarven, etc.). Additionally, it makes several unplayble clothes and armors playable.
It DOES NOT:
-add a female version of the Knights of Order armor.
-add or replace content from Knights of the Nine.
Note, this pack covers both Oblivion and Shivering Isles, but the .esp file should still work fine if you only have Oblivion, provided it is patched to version 1.2.0416. If you encounter problems, please notify me here or by PM, and I will look into making a version tailored for Oblivion only.
Obviously, it is meant to be used with Exnem's Female Eyecandy Body, Nude or Underwear versions.
*Update* I've uploaded a fix for the plugin file, which incorrectly referenced the Zealot's Robe. Thanks to gothic251 for catching that.
This is an OMOD-ready archive, so you have two options:
-unzip the archive to Oblivion/Data/, preserving directory structure, then activate StockClothingArmor-forExnems.esp
-use the Oblivion Mod Manager to convert the .7z file directly into an OMOD file if you prefer those; instructions are available here.
ArchiveInvalidation is unnecessary, as no textures are replaced.
The Unofficial Oblivion Patch and Unofficial Shivering Isles Patch make changes to some of the meshes altered by this replacer. I have included their changes in my files, so install UOP and USIP first, if you intend to at all, then install this pack, overwriting.
StockClothingArmor-forExnems.esp adds new female meshes to the following items:
Blackwood Armor: cuirass, boots
Blades Armor: boots
Dwarven Armor: cuirass, boots
Imperial Palace Armor: cuirass (that's all there is), made playable
Imperial Watch Armor: cuirass, greaves, boots, made playable
Legion Armor: boots
Imperial Dragon Armor: cuirass, boots
Mithril Armor: boots
Steel Armor: cuirass, boots
Monk Robe: robe
White Monk Robe: robe
White Mage Robe: robe, shoes
Priest of Order Robe: robe
Zealot Robe: robe
Thadon's Robe: robe, made playable
Syl's Dress: made playable
Haskill's Suit: suit, made playable
Note, this includes any enchanted versions of the listed items.
It also adds icons and ground meshes for Thadon's, Syl's, and Haskill's outfits. I have also hidden one each of these items in various places in the Shivering Isles. You can look for them yourself (which will be very difficult) or check the readme file to get detailed directions.
The file apronrythes.nif seems to have a bug that I have not yet been able to correct. In game, it is only used for the Apron of Adroitness, the reward for the quest where you enter a painting. This adjusted mesh works fine and is fully playable in 1st person mode. If worn in the 3rd person view, after a minute or so I've had the screen black out except for the HUD. Restarting Oblivion fixes it. This isn't one of the more attractive tops and or a particularly useful item, so I doubt many people will even use it; however, if you do please be aware of this issue.
Also noticed by gothic251, the icons I've added crap out when you use medium or small textures. I checked on my own system and confirmed it. It's such a minor problem that I'll just leave it be for now.
There may be some minor clipping issues, but nothing worse than is already in vanilla Oblivion.
Obviously, this is incompatible with other packs that replace stock Oblivion clothing meshes. If you want to use other meshes, install or reinstall those after this pack and overwrite.
The additions made in the .esp also stands to be incompatible with many other popular mods. Any mod that alters much of the stock clothing or armor in any way (OOO and Fran's definately included here) will conflict. If you load my .esp last, the additional female meshes should appear, but the items will have all of their parameters set to Oblivion standard.
With this release, I should be providing all (or at least most) of the meshes necessary to make a compatibility patch for such mods as Oscuro's Oblivion Overhaul. I myself plan to make such a patch for OOO, but not until 1.32 Final is out. I don't want to have to redo it right away.