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2nd version of this mod. Released 1/6/17. Much improved in all aspects.
2nd version of this mod. Released 1/6/17. Much improved in all aspects.
Welcome to Classical World (CW) - an overhaul mod for Hegemony 3.
Version 0.2 "Vegetation and polish"
Change log :
-massive tree planting (> 110K trees) and grass brushing has been done
-many minor graphical prop bugs fixed
-most cities improved and all now have different developmental stages. Many of the famous ancient cities have " wonders" or monuments from around level 8. Also many have "tooltip" real historical notes
-Northern Etruscans added with capital in Pisa.
-Dacia added.
- "Strongholds " non playable "faction" begun with Masada on Dead Sea and Castle Transylvania and a few more....
-removed Baktrian Expedition faction
-all mountain passes are blocked in winter
-more rivers and bridges
-new wall costs script so ~ double the cost to build but only 1/4 -> 1/3 the cost to maintain
**NOT SAVE GAME COMPATIBLE WITH EARLIER VERSIONS***
Version 0.1 -- initial release
Objective of mod :
Since 1st stumbling across H2 I've looked forward to this excellent series coming to a massive expansive map of the ancient or medieval world. As it hasn't been done and I've slowly developed the modding skills to tackle this huge project I thought I'd give it a go. The game seeks to bring many favourite factions to life on this vast map. It is NOT seeking to be in any way historically accurate. Keen historians will note issues with times frames of empires, locations of cities, , names of cities etc etc. I'm aiming for colour, interest and game play.
Instillation:
download from :
unzip with winzip or winrar
place in mod file found at : Longbow Digital Arts, Hegemony III, Mods
check to see mod is "active" by going to Mods screen from main loading screen in game.
Suggested settings:
Expert difficulty - as AI is not so good at exploiting the generous supply of resources that I've put in the mod.
set AI of Independent Cities and Free States and Castles and Strongholds to " defensive" .
I like to play with small kingdom to start. To do so untick the " start with capital city only" box in settings when choosing a faction. Having said that there are many single city states in CW ie Sparta, Troy, Crete. Bigger empires have max of 3- 4 cities ie Rome, Gaul, Persia, Carthage.
Game play will be similar to vanilla around the Mediterranean rim where regions are narrow and resources and factions plentiful but as you move to vast opens plains of northern Europe and Eurasia you'll find much larger spaces for armies to manoeuvre and much greater distances to cover. As in real life this will mean careful planning and diligent management of supply caravans when campaigning against distant foes.
Known Issues:
Strongholds, Free States and Independent Cities are non playable factions.
Acknowledgments:
First thanks to Longbow for their great game and amazing modding support. What other developer provides modding tutorials and responds personally to enquiries from the gaming community? Hopefully they'll keep adding more DLC which I'll seek to incorporate into CW.
Thanks to Fristi61 - a brilliant modder who created the base scaled satellite photos map template upon which I've built my Classical World. Also his tutorials and advice were invaluable.
Thanks to Ca_Putt for help with scripting especially for the city wall scripts.
Future Plans:
My main aim is to add more faction diversity ie so African look like Africans, Persian and Parthians "eastern" and Sarmatians and Huns like "steppe nomads". I think this will happen with help from other modders or thru future DLC. I have no experience in re-skinning units.
Version 3 will aim to introduce some invasion events.
I intend to keep working on adding and improving props , fixing bugs and generally making more polished. I hope to put out monthly updates until I'm fully satisfied with Classical World.
Feedback:
Thanks to those who provided feedback on earlier version. I've looked at them all and incorporated many of the ideas.
I'm very open to constructive feedback. I want to know about floating props, defective regions, ideas about needing more resources in certain areas, needing a landing point near city A or city B to conduct naval landing s. And ideas like City Y should have "deep water port"... I'm also open to ideas of places for new cities and a few new factions I DON'T want to hear historical complaints like city C was called X in antiquity or is in the wrong spot. Nor am I interested in the fact that the powers of Troy and say Genoa were separated by thousands of years. I'm aiming for colour, interest and gameplay. Thanks and enjoy. SGZ
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