This mod from the City Assault Team is more a map than a stand-alone mod. It was designed to showcase the features of new AI.
Author: City Assault Team
The map we are working on is called: City Assault
The purpose of the map was to work for/with Rad15 and to create him an environment that would allow his Advanced AI to utilise the environment for tactical onslaughts and cover.
Therefore, the map will be released alongside his Advanced AI to show best how the AI can work in such suitable environments.
Within 10 days we modeled, textured, placed models into map, terrain & textured, TOD and optimised.(though i have cheated as i created some of the models before this time lol) This was for the default untouched look of the city.
Then, the few days after, we added military props to the city, for the current military storyline that we are going with for the first release of this map.
The Original version of the map was released on 17/09/08 (Crymod) and the 24/09/08 (Moddb.com).
Version 1.2 is the latest updated version, including altered gameplay and an MP-IA map, to be released on 11/01/09
the team includes
* Jlim - Mod leader, modeller, level designer, etc.
* Marco - Lead mapper
* Badas - Mapper, modeller
* Crow - Mapper
* Zygurt - Mapper
* Stevendossett - prop
* Triptucker - Car prop
* Richard_[uk] - dirt textures
* Ror-Shak - sigp226, HK UMP
* Rad15 - Advanced AI
* DICY - AI (smart) Navigation and FG
* Nerv3 - FG and Mission setup
* Watbe - FG and AI nav