This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.
Update 1.6 adds the excellent thousand sons race mod, major changes to the economy, AI improvements, and bug fixes.
Installation
If you've installed this mod before delete the old cinematic_battles folder and cinematic_battles.module before installing the new version.
1. Download and Launch the 4gb_patch executable and navigate to your Darkcrusade.exe file and patch it. As soon as that's done click "Another file" and search for the GraphicsConfig.exe file and patch that one too
2. Extract the Cinematic_battles folder and Cinematic_Battles.module to your dark crusade directory
3. Launch the game and activate the mod in the game manager
General:
added sentinel powerlifter for the sisters
the missing unit names that some people reported are now fixed
reduced all listening posts build time
armory power cost eliminated
all tier upgrades now take 30 seconds and don't cost resources.
eldar soulshrine and tau research building power cost and build time reduced
fixed a fatal scar error that occurred when attacking the necron stronghold
increased krak missile speed, to make them more effective against aircraft
reduced aircraft health
updated win conditions
added some soulstorm map assets that were missing
campaign difficulty no longer modifies health, instead the ai requisition is increased by 50% on normal, and 100% on hard.
fixed the relic resource and ork pop ui
Maps:
added 2p_Halleway_District_Day
added 2p_bloodshed_alley
added 4p_port_achelous
added 4p_colosseum_of_deadman
removed 3p_coral_reef
removed 4p_into_the_night
removed 4p_trench_warfare
removed 6p_war_wind
4p rat hole start positions now match the icon, units can no longer move through a certain wall
Chaos:
added missing helltalon_disabled_icon
all greater deamons and the land raider now require chaos projectiles research
predator cost reduced to 120r/220p
increased predator turret vertical traverse speed and gun elevation to 70 degrees
changed guo cost from 300r/200p to 180r/180p
reduced bloodthirster cost from 400/400 to 200/200
reduced deamon prince cost from 500/500 to 200/200
reduced lord of change cost from 400/400 to 200/350, reduced build time to 30 seconds
reduced keeper of secrets to 180/180
increased hell talon cost from 100/180 to 100/280
reduced hell talon health from 300 to 200
the hell talon can no longer split its lascannon fire
reduced rhino cost from 110/110 to 95/70
added new rubric model and weapon upgrades
added tier 4 'tide of traitors' research that makes cultists free
reduced khorne berserker squad size to 7 and reduced cost of their squad leader
increased khorne berserker speed from 20 to 24
removed the squad cap from possessed marines
listening post tier 2 weapon was doing heavy bolter damage, now it does proper assault cannon damage
khorne berserkers, noise, rubric, and plague marines are now available at tier 1
Dark Eldar:
increased archon reinforcement time while in combat
soulstorm now requires the soul cage
ravagers no longer require the soul cage
increased scourge vertical weapon traverse to make them more effective against aircraft
reduced night spinner rate of fire
Eldar:
reduced global req cost of banshee and warp spider honor guards
slightly reduced dark reaper accuracy
avatar health increased from 1700 to 2500
reduced wraithlord cost to 150/180
reduced vyper cost to 90/140
added weapon upgrades to vyper
support portal no longer gives additional support cap
Imperial Guard:
fixed the guard banners that were pink on one side
reduced kasrkin to 20 req per man
reduced global req cost of honor guards
reduced the platoon command squad missile launcher cost and train time
fixed a bug that prevented guard ai reaching tier 3
huge improvements in the guard ai
reduced marauder health from 500 to 250, increased power cost from 180 to 320, and increased build time to 16s
reduced marauder bomb damage from 750 to 300, also it now does less damage to smaller targets
the marauder can no longer split its lascannon fire
Slightly increased the power cost of all leman russ variants
corrected the Leman Russ Annihilator armament
Orks:
reduced global req cost of honor guards
reduced fighta bomba health form 400 to 180, and increased build time to 16s
Sisters:
increased listening post sight range to be consistent with other races
reduced servitor repair speed
reduced bunker health and build cost
Space Marines:
increased orbital relay cost and build time
increased collision radius of the thunderhawk
devastator multimeltas now display their reload time
devastator multimeltas now appear to fire at the rate they actualy fire
increased the collision radius of all land raiders
thunderhawk now requires heavy armor deployment research
predator cost reduced to 120r/220p
increased predator turret vertical traverse speed and gun elevation to 70 degrees
increased assault cannon damage to light vehicles
reduced whirlwind cost from 190r/250p to 140/250
greatly reduced stalkerAA damage vs infantry and heavy infantry
Tau:
the xv9 hazard suit can now be repaired like other vehicles
reduced barracuda health from 300 to 200, and increased build time to 16s
crisis suit cost reduced form 180r/40p to 750r/20p
crisis suit health increased to 300
crisis suits now only require the vehicle beacon as prerequisite, and can have 3 weapon upgrades be squad
broadside cost reduced to 100/40
sniper drone squad cap reduced from 3 to 2, and cost increased from 70 to 90 per drone
fire warrior squad leaders no longer cost power
increased vespid cost from 50 to 55
Tyranids:
adjusted tyrant guard cost and training time
removed screamer killer melee leap, they still get a speed boost when charging
ravener will no longer tpose when capping a point or performing a sync kill
warrior weapon upgrades, shooting animations now match fire rate
increased screamer killer damage
carnifex (both types) melee damage timing now matches attack animations
increased zoenthrope damage vs heavy infantry and commanders
Known issues:
sisters and tyranid menu music doesn't play
sm vindicator tracks go backwards
stalker and rhino tracks don't move
Models, art and code contributed by:
UA team
tyranid team
codex team
objective points team
skirmish ai team
vanilla model fixes team
Special thanks to: Kekoulis, Gambit, and Thudo for their advice
With new races, I can play the campaign?
do you have a torrent file for this version?
is there a camera adjustment for zoom out in this mod?