This mod from The Chivalry Team adds a slew of new content, including 11 new provinces, 6 new factions, 4 new pseudo-factions, enhanced AI and a lot more. See File Details.
Author: The Chivalry Team
ChivII: SV 3.0 base install required
CHANGELOG
Changelog SV 3.2:
- Fixed bug causing Late Era campaign not to start.
- Updated Siculo-Norman General/Captain battle model (Armed with Axe).
- Corrected some misnamed units.
Changelog SV 3.1:
- Added Norman Milites.
- Added Norman Sergents
- Added Norman Sergent Archers
- Updated Siculo-Norman General/Captain battle model (Armed with Mace).
- Added Upgrades for AOR levy units
- Reskinned AOR Levy Units
- Added "Monasteries" to maintain base religion in provinces.
- Increased populations of Palermo, Baghdad, and Cordoba.
- Adjusted unrest levels in Russian Steppe.
- Adjusted Cyprus starting position in Late.
- Adjusted Benevento Darkage starting situation.
- Add square formation back to Phalanx units (pike).
- Added Soupdragons Stone Watchtower.
The following bugs have been corrected:
- False Positive Virus report in launcher.
- Mangonel Barrel projectile invisible.
- Danish Darkage battle general/captain invisible.
- No victory conditions for Moravia in DA campaign.
- Faction selection screen says Europe 1080 A.D. across top.
- Magyar Archers unlocalized in early/high era.
- Inconsistent governor titles between eras (vernacular vs english).
- Inconsistent province names between eras (vernacular vs english).
- Permanent stone fort cost not updated.
- Incorrect AOR hidden resources in Anatoilia.
- Trick riding Anglo-Saxon captains/general.
- Serb Darkage bodyguard Magnates, but should be Druzhina.
- Fixed AS Trebuchet in campaign script.
- Citadels not buildable.
- Fixed inability to build Chuches in some areas.
- Lowed Pirate spawn level.
- Fixed new Sicilian Banners not showing up in battle mode.
- Fixed CTD stopping darkage progression to later ages (DA playable all the way to the renaissance)
Changelog SV 3.0:
- Added Darkage Campaign
- Added High Era Campaign
- Reworked Renaissance Era Campaign
- New factions: Jerusalem, Latin Empire
- Added Pseudo-Factions: Wallachia, Georgia, Khazars, Great Moravia
- New units
- New Faction Symbols, and Coats of Arms
- Updated "AI only" Garrison script, general scripts
- Implemented new Feudal AOR system
- Implemented new Crusades system
- Added Real Horses Mod
- Added New Strat Castles Mod
- Permanent stone forts
- Boiling Oil
- Control AI Reinforcements
- Added Lusted's Battle AI
Changelog SV 2.5:
- New units, faction/unit recolouring, & reskinning
- Garrison script, general scripts
- Map, start situation updates (balancing, historical corrections ... new regions)
- historically based win conditions
- Mercenary pool balancing
- Custom Unit balancing
- Tech-tree balancing
- "Dynamic" events like faction promotions (ie. duchy becomes kingdom at historical date)
- Name and description changes (ie. factions, settlements/regions)
- Graphical elements overhaul (ie. COA's)
- New traits and ancillaries (plus adjustments on the incl. BBB content)
- Economy system (special buildings, map infrastructure, traits&ancies)
- New building strings (incl. a ZoC)
- New recruitment system (incl. a ZoR)
Changelog SV 2.0:
- Compatible with the M2tW 1.02 Patch
- Bugfixing
- Added Three new factions (Armenia, Serbia, Bulgaria)
- Added BD Heraldry v1.0 (now we have titles for all regions)
- Removed Darth Diplomacy/Campaign War AI pack version 2.5
- Removed Darth Formations M2TW Version 4.5 War Pack
- Added Ultimate AI 1.5
v1.2 (Patch):
- Includes everything from th v1.1 patch.
- Fixes the Island of Chios (Lesbos).
- Fixed invisible dismounted feudal knights for rebels.
- Added new banners for Denmark.
- Fixed CoA for new factions on Middle Eastern UI interface.
- Some Ilkhanate & Golden Horde Units have 0 upkeep cost.
- Some Ilkhanate settlements inhibit movement.
- Angevin Dismounted Feudal Knights using wrong model.
- More historical units names for the Ottomans.
- General balancing for more historic outcome.
v1.1 (Patch):
- Fixed CTD caused by Mercenary Spearmen
- Made Aragonese & Dismounted Aragonese Knights recruitable by Aragon.
- Removed incorrect Archer Militia from Russia in descr_strat
LIST OF FEATURES
- SicilianVespers Launcher menu, for era configuration.
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- Darkage (Custom) Campaign start date of 888 A.D. (Beta 0.01)
- Playable Factions:
{TIMURIDS}Khazar Khaganate
{VENICE}Serenìxima Repùblica Vèneta
{SICILY}Principatus Beneventum
{MILAN}Regnum Italicum
{PAPAL_STATES}Patrimonium Sancti Petri
{DENMARK}Danmarkar Ríki
{EGYPT}Amiraa al-Aghlabiyya
{SCOTLAND}Regnum Scotiæ
{MONGOLS}Peçenek Hanligi
{TURKS}Khalifah al-‘Abbasiyun
{FRANCE}Regnum Francorum Occidentalis
{HRE}Regnum Francorum Orientalis
{ENGLAND}Regnum Saxonum Occidentalis
{PORTUGAL}Regnum Navarrae
{POLAND}Województwo Polanie
{BYZANTIUM}Basileia ton Romaion
{ARMENIA}Metz Hayk
{SERBIA}Velika Županija Raška
{BULGARIA}Bulgar Sarakt
{MOORS}Khalifah al-Umayyah
{RUSSIA}Rhos Khaganate
{SPAIN}Regnum Asturorum
{HUNGARY}Magyar Törzsek
{SLAVE}Terrae Nullius
{SAXONS}Regnum Burgundiae
{NORMANS}Comitatus Barcelona
{ANTIOCH}Velká Morava
{JERUSALEM}Regnum Lotharingiae
- Non-Playable Factions:
{SLAVE}Terrae Nullius
{AZTECS}Mexìcâ
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- Early Era (Custom) Campaign start date of 1080
- Playable Factions:
{VENICE}Serenìxima Repùblica Vèneta
{SICILY}Ducato di Apulia, Calabria, e Sicilia
{MILAN}Compagna Communis Genuensis
{PAPAL_STATES}Patrimonium Sancti Petri
{DENMARK}Regnum Daniæ
{EGYPT}Khalifah al-Fatimiyyun
{SCOTLAND}Regnum Scotiæ
{MONGOLS}Kipçak Hanligi
{TURKS}Selçuklular Saltanat
{FRANCE}Regnum Franciæ
{HRE}Sacrum Imperium Romanum
{ENGLAND}Regnum Angliæ
{PORTUGAL}Condado de Portucale
{POLAND}Regnum Poloniæ
{BYZANTIUM}Basileia ton Romaion
{ARMENIA}Principatus Armeniæ
{SERBIA}Velika Županija Raška
{BULGARIA}Balgarsko Tsarstvo
{MOORS}Imaarah al-Murabitun
{RUSSIA}Kyivskaya Velikiy Kniazhestvo
{SPAIN}Regnum Castiliæ
{HUNGARY}Regnum Hungariæ
{SLAVE}Terrae Nullius
{SAXONS}Comté d'Anjou
{NORMANS}Comtat de Barcelona
- Non-Playable Factions:
{TIMURIDS}Timuriyan
{SLAVE}Terrae Nullius
{AZTECS}Mexìcâ
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- High (Custom) Campaign start date of 1212 A.D.
- Playable Factions:
{TIMURIDS}Khwarazm-Ilkhaniyan
{VENICE}Serenìxima Repùblica Vèneta
{SICILY}Regnum Siciliæ
{MILAN}Compagna Communis Genuensis
{PAPAL_STATES}Patrimonium Sancti Petri
{DENMARK}Regnum Daniæ
{EGYPT}Saltanat al-Ayyubiyyun
{SCOTLAND}Regnum Scotiæ
{MONGOLS}Altan Ordyn Uls
{TURKS}Rum Selçuklular Saltanat
{FRANCE}Regnum Franciæ
{HRE}Sacrum Imperium Romanum
{ENGLAND}Regnum Angliæ
{PORTUGAL}Regnum Portugaliæ
{POLAND}Regnum Poloniæ
{BYZANTIUM}Basileia ton Romaion
{ARMENIA}Regnum Armeniæ
{SERBIA}Velika Županija Raška
{BULGARIA}Balgarsko Tsarstvo
{MOORS}Khalifah al-Muwahhidun
{RUSSIA}Vladimiro-Suzdalskoye kniazhestvo
{SPAIN}Regnum Castiliæ
{HUNGARY}Regnum Hungariæ
{SLAVE}Terrae Nullius
{SAXONS}Comté d'Anjou
{NORMANS}Corona Aragonæ
{ANTIOCH}Imperium Romaniæ
{JERUSALEM}Regnum Hierosolymitanum
- Non-Playable Factions:
{SLAVE}Terrae Nullius
{AZTECS}Mexìcâ
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- Late Era (Grand) Campaign start date of 1311
- Playable Factions:
{TIMURIDS}Ilkhaniyan
{VENICE}Serenìxima Repùblica Vèneta
{SICILY}Regnum Siciliæ
{MILAN}Repùblica di Genua
{PAPAL_STATES}Patrimonium Sancti Petri
{DENMARK}Regnum Daniæ
{EGYPT}al-Mamlukiyya
{SCOTLAND}Regnum Scotiæ
{MONGOLS}Altan Ordyn Uls
{TURKS}Osmânli Beyliki
{FRANCE}Regnum Franciæ
{HRE}Sacrum Imperium Romanum
{ENGLAND}Regnum Angliæ
{PORTUGAL}Regnum Portugaliæ
{POLAND}Regnum Poloniæ
{BYZANTIUM}Basileia ton Romaion
{ARMENIA}Regnum Armeniæ
{SERBIA}Srbsko Carstvo
{BULGARIA}Balgarsko Tsarstvo
{MOORS}al-Marîniyûn
{RUSSIA}Vladimiro-Suzdalskoye kniazhestvo
{SPAIN}Regnum Castiliæ
{HUNGARY}Regnum Ungariæ
{SAXONS}Regnum Neapolis
{NORMANS}Corona Aragonæ
- Non-Playable Factions:
{SLAVE}Terrae Nullius
{AZTECS}Mexìcâ
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- Renaissance Era (Custom) Campaign start date of 1395 (Beta 0.01)
- Playable Factions:
{TIMURIDS}Timuriyan Gurkani
{VENICE}Serenìxima Repùblica Vèneta
{SICILY}Regnu di Sicilia
{MILAN}Repùblica di Genua
{PAPAL_STATES}Patrimonium Sancti Petri
{DENMARK}Kalmarunionen
{EGYPT}Saltanat al-Mamalik
{SCOTLAND}Rìoghachd na Alba
{MONGOLS}Altan Ordyn Uls
{TURKS}Osmânli Imparatorlugu
{FRANCE}Royaume de France
{HRE}Sacrum Imperium Romanum
{ENGLAND}Kingdom of England
{PORTUGAL}Reino de Portucale
{POLAND}Królestwo Polski i Litewskiego
{BYZANTIUM}Basileia ton Romaion
{ARMENIA}Sakartvelos Samepho
{SERBIA}Srbsko Carstvo
{BULGARIA}Tara Româneasca
{MOORS}Saltanat al-Watasiyun
{RUSSIA}Moskovskoe Velikiy Kniazhestvo
{SPAIN}Reino de Castilla y León
{HUNGARY}Magyar Királyság
{SLAVE}Terrae Nullius
{SAXONS}Regno di Napoli
{NORMANS}Corona d'Aragó
{ANTIOCH}Principato di Achaia
{JERUSALEM}Royaume de Chypre
- Non-Playable Factions:
{SLAVE}Terrae Nullius
{AZTECS}Mexìcâ
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- Regions & Provinces map v2.1 Custom (used as Base)
- some new provinces include:
Malta
Majorca
Corfu
Negroponte
Morea
Chios
Syracuse
al-Mahdiya
Malatia
Varad
Arborea
- 6 new factions:
The Catalans
The Angevins
The Armenians
The Bulgarians
The Serbians
The Cumans
The Crusaders
The Latins
- 4 new pseudo-factions (shared faction slots, with faction dependent colors, banners, and CoA's)
The Wallachians
The Moravians
The Khazars
The Georgians
- Ultimate AI 1.5 (used as Base)
- Blood, Broads, & Bastards v2.0+ (used as Base)
- DB Heraldry for Regions & Provinces (used as Base)
Includes:
Heraldry for all regions
New ancillary images
Royal titles for faction, King of ... (non-transferable)
Other transferable royal titles, for example:
- King of Bohemia
- Duke of Burgundy
- King of Jerusalem
- and more...
Caliph titles:
- Caliph of Cairo
- Caliph of Bagdad
- Caliph of Cordoba
- Byzantium Armor Progression V 0.7
- Burrek's Knights & Knaves 0.9 5
- Eternal Turk Reskin 1.1
- Horsearchers Effects & Skymods
- Kings Banner Mod 2.0
- Orders Mod 1.2
- Real Horse Mod
- New Strat Castles Mod
- Riczu's strat siege models
- Character Names Project (Partially Implemented)
- Ornamentum Mod (Partially Implemented)
- Lusted's Battle AI
INSTALLATION
- Install MTW II
- Install Kingdoms
· IMPORTANT: Make sure there is no old SicilianVespers folder in your Medieval II Total War folder before attempting to install (Uninstall or Delete them)
· Not save compatible with SV 2.5 or earlier versions
· Your original M2TW files will not be changed, SV 3.0 creates a seperate installation path which includes nearly all changed files: except a necessary new small folder SicilianVespers in the standard data path, and the vanilla .SD files in data\ui.
· Execute file SicilianVespers_3.0_Install.exe and enter the correct path for the installation
Example: C:\Program Files\SEGA\Medieval II Total War
· The automatic setup creates a desktop icon and an uninstall option
- To start the game doubleclick
on the The Chivalry II desktop icon
or the Launch_SicilianVespers.bat in the path C:\Program Files\SEGA\Medieval II Total War (default path...you may have changed this to your custom path during installation)
THE SICILIAN VESPERS LAUNCHER
- The "Era Selection" menu is used to prepare the game files for whichever era you are playing in.
- You should use these option until a "Dynamic" event occurs.
- *** SELECT MENU OPTION 1 ON THE IN-GAME EVENT SELECTION MENU WHEN STARTING MIITW. ***
- The "In-Game Event Selection" menu should be used when an in-game event instructs you to do so.
- These "Dynamic" events allow us to change faction names based historic events.
CREDITS
The Team
Mod Creator and sole developer of 'The Sicilian Vespers' (SV) 1.x/2.0: SicilianVespers
Since the development of higher versions than SV 2.0:
Core Team Members
# SicilianVespers - Mod Leader, Main Developer.
Coding, scripting, mapping, skinning, implementing of sub/mini-mods, moderating, producing setups
# DaVinci - Mod Co Leader, Main Developer.
Coding, balancing, managing beta testing, moderating
# Lorre - Developer
Testing, focus faction consultant Genoa+Italians, unit skinning for Genoa and other factions, graphic/art contributions, helps moderating
Extended Team, betatesting/consulting, and partially modding
# Drtad - testing, focus faction consultant: Armenia
# Ermeni - curr. inactive, focus faction consultant: Armenia
# Drak - curr. inactive, eventually a skinner/modeller in future
# the Celt - curr. inactive, eventually a skinner in future
# Palatinae - in future available for testing plus eventually additional modding
# Armenios - curr. inactive, faction consultant: Armenia
# Karo - testing
# Basileos - testing, focus faction consultant: Byzantines
Sincerest thanks to all the folks who have contributed to "Chivalry II: The Sicilian Vespers":
- Herbsman: Genealogy Research
- Almogaver: Catalan/Aragonese research
- m.minkov: Bulgaria: Total War for the Bugarian names
- Sb2ean: Regions & Provinces mod 2.1 (used as Base)
- Ramtha: Renaissance Total War
- Zephrelial: For his excellent mods
- Dearmad & Pnutmaster: Blood, Broads, & Bastards v1.9 (used as Base)
- WhiteWolf: Byzantium Armor Progression V 0.7
- Burrek: Knights and Knaves v0.95
- Himmelsfeuer: Retextured French Shields
- Zhukov: France Coat of Arms and banner Fix (modified)
- Boicote: Portvcale v0.2
- Salty: Italian Shields Mod
- Ziher: Spain shields retexture
- Eternal Cocoon: Eternal Turk Reskin 1.1
- alpaca: .sd converter, provincial campaign pack
- Repman: For his help with 1.02
- Baldfridu: K.K's Battle Banners for M2TW
- Billydilly: DB Heraldry for Regions & Provinces (used as Base)
- ARMENIOS: Armenian Advisor
- Drtad: Armenian Advisor
- Ermeni: Armenian Advisor
- GrandViZ: Ultimate AI 1.5
- DisgruntledGoat: Byzantine & Russian Skins
- Joedreck: Kings Banner Mod
- Ralendil: Orders Mod 1.2
- Argent Usher: Real Horse Mod
- Agart: New Strat Castles Mod
- Riczu: New strat siege models
- Mather: Matherian Huscarls (used as Hirdmenn)
- Ornamentum Team
- B.A.L.T.S. Team
- Lusted - Battle AI
- Kalos - Mongol Skins
- Soupdragon- Stone Watchtower
FOR COMMENTS AND FEEDBACK PLEASE VISIT:
PERMISSION
- Private Use is free. If you would like to include parts of "Chivalry II:The Sicilian Vespers" in a public mod, please ask for permission. Credits should be given.
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