China China Ultimate Mod 1.1.
Thease are the ideas for the next version of China Ultimate Mod (v1.2)
Im thinking of adding new units and structures to china:
1- China Officer (elite infantry! with the propaganda effect)
2- Walls
3- Write new in-game text
4- Im gonna allow china to make chinooks and ammount of supplies the supply truck gets will be reduced to its normal value
( i need help with the china officer and the walls )
And a bit of realism!
thease changes will have to go for all 3 sides :(
1-infantry will take salary! (every 10 secs $1 per redguard and $2 for the tank hunter, and if theres
a china officer, about $3)
if that goes for rangers, there salary will be ALOT MORE but the rebels will cost peanuts(makes sense)
2-infantry machine guns (or all small arms) will only do a weeeeeeeeeeeeeeeeeeeeee bit damage to tanks and dozers
(about 1% instead of the usual 25%) in reality, 15 people with m-16s cant blow up a whole tank just with bullets!
gattling weapons will do less damage also but way more than small arms...about 2% to buildings
3-The nuke silo will take about $10 every 10 secs for the whole upkeep - nuke warheads don't come cheap
(same goes for usa and gla super weapons)
4-tank shells and missiles will make BIG BANGS!(no damage increases though. they'll be a huge shock wave and
alot of dust and fire)
But this might effect gameplay on slow machines so i MAY reconsider this
5-the rangers will lose the flashbang. the damage type willl become EXPLOSION instead of SURRENDER, so u can lob grenades at
tanks and buildings too!(then comes the increase in damage) but sadly, u cant kill the stinger site guys with that... but
who needs to kill them when u can just blow the whole damn thing up? >:D
6-Propaganda Center gets the hospital effect (but WAYYY less effective to balance things)