This is the complete City demo for the Century mod and features 2 endings
Thank you for playing, I hope you have a good experience, if you encounter any bugs or problems, feel free to let me know on discord (ID: shinypockets)
~Credits~
Komizo and Ketu for Assets and Inspiration
Nemesis Skin by Us3r Croft
Title Screen Art by Brady Goldsmith
~Shoutouts~
Shoutout to Ronti for teaching me how to mod Resident Evil 3 in the first place, without his input, coaching, and patience, this mod would not have been possible.
Shoutout to Khaled SA for being a well of knowledge on the subject of modding resident evil 3 and helping me learn how to make some advanced adjustments to the game.
Shoutout to Ronti (again), Matthewsaurusrex, WolfDNC, Hotpotato91, Wushuang, Xioajie, M0rvious, and Masterdean30 for playtesting
~IMPORTANT NOTES~
*When selecting difficulty, choose Arrange/Heavy for Normal Mode, or Original/Heavy for Easy Mode DO NOT SELECT LIGHT MODE it is still under development and if you choose light mode important features will be missing or broken.
*Keep an eye out for flaming zombies, kill them all and something special might happen
*You will occasionally encounter idle/invincible nemesis, some of the time they're just there to stop you from advancing until you do something elsewhere
*If the door to where you want to go is locked, try looking for fights in that area and check the door again afterwards
*If you kill every optional Nemesis in the mod, you'll get a secret ending Note: If you take the box with the red text in the save room, you will not be able to get this ending.
*No, this isn't a randomizer
~Mod Patch Notes~
*Boss Nemesis encounters have been modified to have moderately to significantly more HP than normal
*Normal Enemy health has been increased to a static amount and does not randomize
*Significantly reduced effectiveness of Assault Rifle against Nemesis
*Significantly increased effectiveness of Assault Rifle against normal enemies
*Significantly increased effectiveness of Magnum against Nemesis
*Rate of Fire for all weapons has been increased.
*Nemesis now wakes up instantly if attacked while knocked prone with the Assault Rifle
*Jill's turning radius and movement speed in all status conditions has been increased
*Zombie dogs are highly resistant to all forms of damage, run if you see them.
*All Nemesis story drop boxes as well as some story Nemesis encounters have been removed
*Zombies turbo animation adjusted from fast shamble to sprint
Good luck, have fun, and remember to take breaks!
Can't enter the last save room [shopping district] to get the key. It's locked inside. Is there any requirement to do that?
If the shopping district is locked, that means you need to visit uptown with the cursed key.
If you need help with any part of the mod or just aren't sure where to go or what to do next, here's a full playthrough of the demo that you can reference