Centurion's Castle Dunkerlore mod.
Centurion´s Castle Dunkerlore
A plugin for "The Elder Scrolls IV, Oblivion"
Created with US-version 1.0.228
This plugin adds a Castle on it´s own island located in the "Topal Bay" ment as a player´s home.
It can be obtained by the player by a short quest.
-New Island located in the Topal Bay including all needed "DistantLOD" informations and updated worldmap
-Full furnished Castle for the player containing:
+alchemist, merchant, prist and smith offering their services from 08.00 AM to 06.00 PM (as soon as the player owns the castle)
+"Teleport Home" spell (you can learn the spell by reading a scroll which can be found inside the third floor(Lord Quarters) of the mainkeep)
+ingridient sorter inside the first floor of the mainkeep (which will collect all your ingredients out of your inventory as soon as you activate the crystall standing in front of the "Dunkerlore Ingredient Cupboard")
+hidden treasury (won´t be visible at your in-game-map!)
+hidden secret passage to Fort "Old Dunkerlore" (won´t be visible at your in-game-map!)
(btw. all your loot will be save inside any container of Castle Dunkerlore (although they may contain some clutter) besides the ones named "Castle Dunkerlore Servant Food Cupboard" ("Castle Dunkerlore Servant Food Cupboard" are the only respawning container (needed to avoid strang behavior of the NPCs as soon as they may run out of food) which can also be recognized by their shown "foreign" ownership)
-ship docked at Castle Dunkerlore (of course also "owned" by the player together with the castle)
-small village "Dunkerlore Mining"
-Fort "Old Dunkerlore"
-quest to obtain the castle (using "silent" mp3-files, ment no new spoken dialogues)(the quest will start automatically, the player will be contacted by a man)
-Unzip "Castle_Dunkerlore_V1.rar" anywhere you wish,
-copy all unzipped files out of "Castle_Dunkerlore_V1.rar" ("Castle_Dunkerlore_V1.esp plus all directories!) into your "OblivionData" directory.
-When you run Oblivion, click on Data Files, then check off "Castle_Dunkerlore_V1.esp" and run the game.
When you run Oblivion, click on Data Files, then uncheck "Castle_Dunkerlore_V1.esp"
Due the LOD-files and the updated worldmap you must also delet following files in following directories (or the distant Land will stay visible in the game and the worldmap will show "Dunkerlore Island" although there isn´t anymore an island):
"Tamriel_25_-45.lod", "Tamriel_25_-46.lod", "Tamriel_25_-47.lod", "Tamriel_25_-48.lod",
"Tamriel_26_-45.lod", "Tamriel_26_-46.lod", "Tamriel_26_-47.lod", "Tamriel_26_-48.lod",
"Tamriel_27_-45.lod", "Tamriel_27_-46.lod", "Tamriel_27_-47.lod", "Tamriel_27_-48.lod",
"Tamriel_28_-45.lod", "Tamriel_28_-46.lod", "Tamriel_28_-47.lod", "Tamriel_25_-48.lod",
I added a directory to the files called "Readmes_of_used_mods_in_Castle_Dunkerlore" which contains all readmes of the used models/mods in Castle_Dunkerlore_V1. If you wish to use some of the models in your own plug-in you should have a look into it. In no special order I used the work of the following authors in Castle Dunkerlore:
-scripts for the teleportation spell and the ingredient sorter
-PLAIN SURCOATS (the black ones only, used as guard-armor in Castle Dunkerlore with permission by XIFR)
If you find any bugs or having problems with this plugin "pm" me at the elderscrolls-forum or send me an e-mail (UdoSpringalla@AOL.com) so that I can try to fix them.