This mod adds a Castle on its own island located in the "Topal Bay".
This plugin from Centurion adds a Castle on its own island located in the "Topal Bay", meant as a player's home and can be obtained by doing a short quest.
New Island located in the Topal Bay including all needed "DistantLOD" informations and updated worldmap
Fully furnished Castle for the player containing:
a) alchemist, merchant, prist and smith offering their services from 08.00 AM to 06.00 PM (as soon as the player owns the castle)
b) "Teleport Home" spell (you can learn the spell by reading a scroll which can be found inside the third floor(Lord Quarters) of the mainkeep)
c) ingredient sorter inside the first floor of the mainkeep (which will collect all your ingredients out of your inventory as soon as you activate the crystal standing in front of the "Dunkerlore Ingredient Cupboard")
d) hidden treasury (won´t be visible at your in-game-map!)
e) hidden secret passage to Fort "Old Dunkerlore" (won´t be visible at your in-game-map!)
f) ship docked at Castle Dunkerlore (of course also "owned" by the player together with the castle)
g) small village "Dunkerlore Mining"
i) Fort "Old Dunkerlore"
j) quest to obtain the castle
All your loot will be safe inside any container of Castle Dunkerlore (although they may contain some clutter) besides the ones named "Castle Dunkerlore Servant Food Cupboard"
Changes in V1.1:
-Overworked dialogues/texts (by ElectricMessiah)
-altered/improved teleportation spell and script (following proposals by PS33)
-altered the "contacting script" which starts the quest (player won´t be contacted anymore as soon as he leaves the sewer after having started a new game but after having delivered the "Amulet of Kings" to Jauffre)
-added all books written by Xui´al
-deleted "-50 disposition" to Dark Brotherhood members (the NPCs will now be somewhat more friendly to members of this faction)
-assigned "merchant´s-chests" for the merchants (merchants won´t keep anymore your sold goods for ever)
-some minor changes