Description

<EDIT - this download contains the full ReadMe with complete credits!> Here it is....finally. After a very, very long delay for reasons which primarily involve school and me being lazy, I have finally gotten it into gear and cranked out the latest release of this mod. So, here you go :)

Preview
Canon Mod 3.2
Comments
Chagall
Chagall

Nice! /downloading

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fenix02
fenix02

hey just played a quick GC on medium on origin of corruption and the consortium are still over powered. a few minutes they have an aggressor class within 15mins they have the kedalbe class, and the rebels are just a waste of space

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p*a*t*t*o*n Author
p*a*t*t*o*n

yes, but the agressor and kedalbe aren't majorly OP like they were in vanilla, they are easily countered by ISDs or MCs which have similar power levels.
i can't change how the AI builds things (don't know lua), but i can limit their effectiveness.
as for the rebels, again its an AI script thing. try playing on hard and they should be more competent, hard has a boosted difficulty script from Dark_Lord's mod

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Chagall
Chagall

Yeah I also played on that map, Rebel fleets I can handle, but those consortium fleets, after some fleets they get like 1 agressor and 2 kedables, how do I gonna fight those with my acclamators? I just finished research for Victory class ships, but then I already lost 3 of 5 planets I took. My AT ST and Stormtroopers get overwelmed by their ground forces, I can't build so many because of my pop cap. I mean how the hell do you take a squad of mobile rocket turrets things(idk name) out, they come with 8 a group? 4 groups of AT ST where death before even reaching them, Oké I took out 3 of those mobile rocket platforms.(Consortium)
If you want to survive you need to start at higher tech level, level 1 is overkill even on easy lol. RaW I can play at hard, but this no way haha.

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fenix02
fenix02

yea ill play round and have a look. but 1 kedalbe took out a level 2 station 4 acclamators 3 carraks and all the fighters and still survived. but cheers for the heads up. :)

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fenix02
fenix02

well update just played another GC on hard only rebs and empire no consortium. all round good some fun sized rebel fleets but the biggest unit they built were the cr 90s if large numbers like 46 was the biggest i think but they didnt stand a chance against a few vics or my death squadron :P

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p*a*t*t*o*n Author
p*a*t*t*o*n

they didn't build anything bigger than corvettes? im gonna have to take a second look at learning lua because that's a pretty big problem. none of my beta testers told me about this stuff

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scotty_killa
scotty_killa

One problem for me...i dont know if anybody else has this but the AA turrets cannot hit snowspeeders or x wings. The missiles just divert in different direcetions...and if they by chance hit one when it gets really close, it does no damage. My AT-AAs are able to do the job... but i would like to be able to use AA turrets. But everything else about the mod is AWESOME! There was a problem with the turbolaser towers being able to shoot halfway across the map in skirmish but i fixed that.

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Chagall
Chagall

I think he did a prety good job on those missle corvettes. The range makes it worth buying. Sometime the AI attacks you and than camps at his spawn. You can let him attack using missles :)

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fenix02
fenix02

glad i can help patton, ill play another GC when i get back from work today. the AI is better though. :)

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generalsol
generalsol

Good modification and a joy to play. Nice quick and to-the-point battles and units do what you expect them to do. Cheers!

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fenix02
fenix02

well played the skirmish patton and i would just like to say that was the best game iver ever played. it was only medium but after the consortium was taken out my rebs and the empire the capital ship battle that ensued was awesome just glad i had more credits to fund more ships than them :P but great AI in the skirmish mate

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Chagall
Chagall

Yeah the battle are quite realistic. Only thing that is weird is that the lasers explode, I mean I expect those explosions by Flak fire, but not lasers.
Other than that, I like your war system, shield are down = your death, they way it should be! You can go from win to lose in a sec an the other way around amazing!
1 thing with the AI. In GC when he attacks you on space, he sometimes camps without attacking your spacestation. If you go out and attack them they will continue fighting you but if you do not the AI does nothing either.

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spartan117joh
spartan117joh

one problem

the x-wing/acclamator ground unit is way OP

i mean its nice i can pound the enemy into dust a map away but wheres the balance there?

same with the tie fighters and x-wings
i had 4-5 aa guns built and i took down maybe 3 of the 8(?) x-wings before my entire force was pounded into dust
the acclamator needs to be nerfed and the fighter count should go down to 4-5 and the aa damage needs to be increased against them other wise there wont be balance

but the rest is great :)

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p*a*t*t*o*n Author
p*a*t*t*o*n

the fighters and acclamators are counters against each other. alternatively, you can defend your base with a shield and turbolaser towers and the acclamator or xwings can sit up there all day long but they wont be able to touch you, meanwhile tour TL defenses will turn their ground forces into dust :)
both are available long before the empire has acclamators, and you can put AA defenses under the shields and swat xwings and skiprays out of the sky

just remember, base shields are essential in this mod!!! it's one of the reasons why they're more affordable now

hope this helps, and glad you enjoyed the mod!

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spartan117joh
spartan117joh

but the x-wings are very strong against aa turrets as i stated before which seems a bit unfair

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p*a*t*t*o*n Author
p*a*t*t*o*n

not if they're under your base shield ;)

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fenix02
fenix02

well just played the origin of corruption as the rebels and again the consortium steamroll and have agressors within minutes. i mean i only just took a planet giving me 2.

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fenix02
fenix02

just started another GC i think it may just be the origin of corruption GC that is having the issue

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spartan1996
spartan1996

can some one help with install path

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p*a*t*t*o*n Author
p*a*t*t*o*n

check the readme

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spartan1996
spartan1996

thank

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scotty_killa
scotty_killa

One problem for me...i dont know if anybody else has this but the AA turrets cannot hit snowspeeders or x wings. The missiles just divert in different direcetions...and if they by chance hit one when it gets really close, it does no damage. My AT-AAs are able to do the job... but i would like to be able to use AA turrets. But everything else about the mod is AWESOME! There was a problem with the turbolaser towers being able to shoot halfway across the map in skirmish but i fixed that.

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joethebeast22
joethebeast22

to get it to work i had to make a separate batch file in the game folder

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ArbiterN7
ArbiterN7

Am i the only one who has the problem when i make the new shortcut (YES I READ THE README) and put in all the needed in in the target line in just plays the regular FoC. Help?

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KiosXiodien
KiosXiodien

Yeah it seems that it goes to regular FoC even when we put the target to the MODPATH

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rachruch123
rachruch123

Thank you for this mod, i really love it! Excellent work you should continue with modding

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