This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.
This version of Brutal FreeDoom will be discontinued, but still available for DL. The new current Version is Brutal Freedoom v3-4x Link to main mod page Below. This version is still available for posterity and evolution perusal.
Brutal FreeDoom GZD Mod Page : Moddb.com
Currently on version v3-4x, and new fork Brutal FreeDoom ExKalibered
Changelog--
3/17/22-- Update!
11/26/21-- Update to Version Delta.
11/3/21--- Update! Added Freedoom Enemies, prettied up Explosions and blood graphics on enemies. Added extra blood code from Doom Unbroken creator -DIMOShunter aka SATRYAD24 to help spruce up the graphics a bit.
10/22/21-- BIG PATCH! Much APOLOGY! The previous version was faulty.
10/21/21 Gigantic Graphics overhaul Thanks to BretBot the Cryonaut!!!
Major upgrade to most projectiles throughout the mod. Set graphics to Particles only for best effects
Brutal Freedoom GZD
Can be used on any Doom wad including Freedoom Phase 1&2, Doom 1, Doom2, Plutonia and TNT. Works with any vanilla map wad. Basically it works with anything.
Monster death animations have been sped up so they fall over faster; monster walking animations have been smoothed out, and explosions have faster animations as well.
This mod is also tailored toward the visual aspects of FreeDoom in the same way as listed above.
Weapon changes: All weapons come from Realm 667 and have been heaviy modified by me.
Weapons:
Player.WeaponSlot 1, Fist,Grinder
Player.WeaponSlot 2, EMSRifle,Pistol
Player.WeaponSlot 3, SAShotgun,SSG1
Player.WeaponSlot 4, PulseNailgun
Player.WeaponSlot 5, D2C_Pipebomb,Heavy Sniper Rifle
Player.WeaponSlot 6, Plasmagun, Auto RailRifle
Player.WeaponSlot 7, BFG9000
1.Fist: Good old punch. Swings faster than vanilla
2. Angle Grinder: melee range, rapid fire weapon that'll serve the job well. replaces the chainsaw
3. EMS Rifle: A standard looking rifle that uses bullets that is 100% accurate, Reload with Reload key or when clip runs dry.
4. SAShotgun: A Top of the line shotgun.
5. SuperShotgun: An archaic double barrel with a big kick. Fluid reloading but the kick is a mule. use reload key
6. Heavy Sniper Rifle: A scoped assault(Altfire to zoom in and out) rifle that is accurate that shoots missile ammo. Ripper missile instead of explosive. Very high damage.
7. Pipe Bombs. Remote bombs that stay unarmed after thrown. Right click to light them all off at once. uses their own grenade ammo found on zombies. Once thrown they cannot be picked back up.
8. Pulse Nailgun: Uses Bullets. Fast firing rate.
9.Plasmagun: A small plasmagun that shoots single shot.
10 BFG-- Is the BFG. BFGBall explodes faster.
11. Auto RailRifle: Automatic fast fire rate Rail gun rifle. Use Cells.
12. Pistol- Small wimpy weapon that has an unlimited battery.
Enemies: Enemies are changed as follows:
Zomebiemen and Shotgunners now throw grenades.
Serpentipede now shoot 3 different types of fireballs
Pink Worms and Spectres now shoot an energy ball.
Chaingunner is just normal
Dark Soldier is normal
Pain Bringer look beefier.
Pain Lord look stronger and can shoot a triple burst
Combat Slug is larger in size and has more health.
Technospider is larger in size and has more health
Credits
BOLOGNESE GORE MOD by Sgt Mark IV
Freedoom Textures Edited by Kalensar
GLDefs edited by Kalensar
Decorate by Kalensar
PalPlus Color Map via Slade3
Freedoom Weapons Only for Doom by Kalensar
Freedoom Midi Pack (music) compiled by Kalensar
Various Realm667 guns edited heavily by Kalensar:
Semi-auto shotgun, UAC Plasmatic rifle, Plasma Shotgun, EMS Rifle, Sniper Rifle, Pulse Nail Rifle,
Pipe Bomb, Doom3 SSG, UAC Battle Rifle
BrettBot the Cryonaut Credit Contents...
- BetterFireballs.wad <-- My own original creation. No outside resources used.
- BetterPlasma.wad <-- Same as above.
- SmthTX+EnhLiquid <-- Half work from the Smooth Textures mod and half my own original work.
- splash.wad <-- Splash! (obtained from Realm667)
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Personal thoughts section.
I am aware there are other Brutal FreeDoom projects out there. The difference here is that this one is the smallest Brutal Freedoom made to date, and only uses one Brutal Doom asset, aka Bolognese gore mod. The rest of the mod was written and compiled by me, and assets from the generous Bretbot the Cryonaut. What this means is that it is self contained and will basically never be out dated just because it does not rely on any other assets except the maps and Iwad used.
Let me know about any bugs and I'll check them out. I'm pretty good at spotting them during the playtest, but nobody is perfect.
hey! I downloaded your mod and I did some modification about weapons. I did some new animation for the shotgun (more smoother) new reload animation, some muzzle flashes and I will do more. Do you want I send you the modification ? Sorry for my bad english.
Yeah go ahead and send to me. kalensar@gmail.com
I'll see if I like it or not.
The weapons models used are straight from freedoom, in case you were wondering. And Yes, I do know the SSG slight animation hiccup. I just didnt get around to fixing it yet.
It's done ! I sent the modification sprite ! (ignore the guest message I forgot to login LMAO)
I sent you a reply via email. You definitely need to try this new update here. Way better than before.
This bloody good! A little disappointed but still good. Maybe in the future this will get better and better! Nice job mate!
Hey! I'm glad you enjoyed it. What disappointed you? I'm here to help.
nice mod but i wish the monsters had brutal doom styled gibs
Thats a level of animation that is a bit out of my range at the current time. Its not impossible by any stretch, but that is definitely a goal I want to implement in the future.
finally freedoom get the love it deserve
Agreed! I definitely want to add more to it, but currently it does have a solid foundation to it.
Man I hope this mode will get a tons of update, good luck mate, and maybe hope your name get said by some popular doomtubers
I have an Idea or 2 that I may update with soon, but nothing concrete. This is a super tiny project that is mainly my handy work with the addition of some generous contributions.
Thanks for the show of love!
Maybe you can add glory kills
That will be extremely unlikely honestly. This project is not meant to be a Brutal Doom Clone, but more as a separate production aimed at producing the most fun with the least amount of resources as possible; and to be unique to a fair degree.
Consider this more a like brother to Brutal Doom where the two are from the same family, but took their professions into separate and similar directions.
This entire Mod would be under its own category, but it uses Bolognese Gore mod which gives it Brutal Doom DNA. Frankly Bolognese is the best gore mod so I would be remiss not to use it, save that I have not made a better one.
I ******* love this game, and I want it to keep getting better.
Moddb.com
Brutal FreeDoom GZD Nash-Ed. Link up ^^^. It's got a few upscales, but not many. The combat and guns are still basically identical. Nash-Ed uses Nashgore instead of Bolognese, TiltPlusPlus, and C-Blood all by Nash Muhandes. V.Delta Version here will not be getting any more updates for the time being. and it has a new HUD that may or may not be desirable. I like it and it can be changed with = or - buttons to simulate opening and closing the visor =)
Thanks,bro.
For anybody reading this, Brutal FreeDoom GZD is updated to V3.
Found here: Moddb.com
These archived old versions are still available for play, of course.
thakns bro, i always want something like this, because i love brutal doom, but freedoom is my favourite wad, but nobody made this before, but i searched this one millon times, but i never would have found it if it wasn't for you, thanks bro
Hey your welcome. I have a whole mod page devoted the evolution of this mod too! Moddb.com