Description

A continuation of bd21.0.X patch and now on Github! Tons of bug fixes, sprite updates, complete brightmaps, completed friendly marines, dynamic lights, and almost two years worth of polishing and tweaks to the weapons, ammo, monsters, and vehicles.

Preview
Brutal Doom v21.9.0 Expansion (Stable)
Comments
lyhwha
lyhwha

yyeah, time to test

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lyhwha
lyhwha

spectres still slower when they attack or they has been atack

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BLOODWOLF333 Author
BLOODWOLF333

I just tested it and they remain fast after getting shot with the shotgun or attacking me so I dont know what you want?

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lyhwha
lyhwha

i think i should change PC hahaha

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BLOODWOLF333 Author
BLOODWOLF333

I just now duplicated this issue. I only play with my fuzzyspectres CVAR enabled but, with just the normal BD spectres I could duplicate their speed change after shooting them or after they attacked because of more non-intuitive inheritance issues. So, this problem is now fixed in v21.10.0_dev.pk3. Can always find my dev builds of my wads on allfearthesentinel.net:
Allfearthesentinel.net

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lyhwha
lyhwha

And The stealth attack reaching through doors persist too

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BLOODWOLF333 Author
BLOODWOLF333

Yeah I've been seeing that online while playtesting I'll figure it out later.

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BLOODWOLF333 Author
BLOODWOLF333

This should be fixed now in 21.10.0_dev. I had the stealthattack spawn being fired with a -28 z-offset which is pretty much at your feet so the projectile was going under the door as you opened it and hitting the monster. That no longer happens and Im hoping through the walls weirdness is gone as well.

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lyhwha
lyhwha

it does persist

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BLOODWOLF333 Author
BLOODWOLF333

then what map and where? I was testing on TNT Map20 and wasn't able to stealth kill the imp through the first door anymore. (using my latest build on allfearthesentinel.net).

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lyhwha
lyhwha

doom 2 level 5

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BLOODWOLF333 Author
BLOODWOLF333

Ok I made some changes to the state and think it's fixed now but, will test it there tonight. current version is already uploaded to allfearthesentinel.net if you get to it before me.

Update: Just tested it on Map05 through those doors with the Imps and it is fixed now.

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lyhwha
lyhwha

yeah it looks like it's fixed

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BLOODWOLF333 Author
BLOODWOLF333

Thank God, done with that bug

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lyhwha
lyhwha

this is what i always do

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carlosanimax
carlosanimax

¡Yeah!

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CyberBR
CyberBR

I heard that the person who created this mod (Brutal Doom) is Brazilian, finally a Brazilian who did something that is impressive.

Used google translator bc my bad english.

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lyhwha
lyhwha

i think can't do fists attacks

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BLOODWOLF333 Author
BLOODWOLF333

What?

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lyhwha
lyhwha

time to time I couldn't use fists attacks after use quick select fists button

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BLOODWOLF333 Author
BLOODWOLF333

Modified the QuickFist script so this should be fixed.

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lyhwha
lyhwha

scientist didn't give axe

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BLOODWOLF333 Author
BLOODWOLF333

Fixed.

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DeadLotus
DeadLotus

Does this work with the Dox personalised mod?

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BLOODWOLF333 Author
BLOODWOLF333

No, our stuff is not compatible but we share stuff between them. I have a lot of his spritework in my mod and he has the friendly marines and various little bug fixes from mine. It's all mixed together.

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lyhwha
lyhwha

minigun works diferent (tactical mode)

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BLOODWOLF333 Author
BLOODWOLF333

Yeah thats on purpose.

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lyhwha
lyhwha

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BLOODWOLF333 Author
BLOODWOLF333

what?

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lyhwha
lyhwha

the color change when roll right

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BLOODWOLF333 Author
BLOODWOLF333

You mean how the night vision turned off? Those chasecam script(s) are a headache I'm not messing with this.

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lyhwha
lyhwha

I say if even revenant has faster projectiles when fast monsters is turned on, cyberdemon has to have

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BLOODWOLF333 Author
BLOODWOLF333

Done and reduced the speed of the E2M8 rockets which were ridiculous at a speed of 60.

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lyhwha
lyhwha

sometimes, when first person ejecution, imps desappear and don't leave bottle life

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MattMayhem
MattMayhem

BLOODWOLF333, is there any way that you would be able to provide me with an addon fix file for the glitch that happens to your hitlersbuzzsaw changing into the mp40 when you throw a grenade? I noticed it was fixed on your current build and this is something I would like to include in my BDV21-Starter Pack, along with some of my other bug fix addons if possible. Please let me know when you get a chance. I would very much appreciate it! Thank you.

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BLOODWOLF333 Author
BLOODWOLF333

Ok I have a 4KB patch file that just fixes the GrenadeToss: state in defaultweapon.txt that you really could just paste over the defaultweapon.txt in each brutalv21.pk3 but, how do I get this to you?

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MattMayhem
MattMayhem

If I’m able to drag and drop that patch file with the brutalv21.pk3 that I’m using with all my other addons onto gzdoom, then that would be perfect, since I have no idea how to edit anything in brutal doom v21’s code, unfortunately. I am using the “ADS Mode” Brutal Doom v21 pk3 file in my starter pack. If it’s easier for you to just edit that brutalv21.pk3 for me and send it back that would be ideal but if I’m able to use your patch file like a drag and drop addon for the files in my starter pack then you can just email it to me @ Matt.y4818@aol.com or if you have Discord I’m on there too. My username is MattAllen92. The BDV21 I’m using is from this file if you need that: Moddb.com
You’ll have to forgive my lack of knowledge when it comes to a lot of this stuff. My friend fixed a few glitches by making pk3 addons that I can just drag and drop with all my mods and addons, so that’s what I am used to. So I’m not sure if this problem can be simply fixed like that or not. Whatever you can provide me with I would be very grateful for. Let me know!

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RealGekko
RealGekko

Hey man! Check GitHub, some new issues are out there ;)

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lyhwha
lyhwha

I feel like the flamethrower uses ammo too fast, something could do?

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BLOODWOLF333 Author
BLOODWOLF333

No its fine, its an over powered weapon and the fast ammo consumption kind of balances it out

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