A continuation of bd21.0.X patch and now on Github! Tons of bug fixes, sprite updates, complete brightmaps, completed friendly marines, dynamic lights, and almost two years worth of polishing and tweaks to the weapons, ammo, monsters, and vehicles.
Can also be found at: Github v21.9.0 Stable
2. Map-only wad
5. music, huds, and any other mods developed with brutal doom in-mind.
Changes since v21.8.0:
- Sprites/Weapons/Chainsaw: Fixed CSA2A0.png - Textures/Replacement folder: Moved all the non-Doom or Doom2 textures into their appropriate compatibility patch - All actor files: Removed the multiplied crush damagefactor from all actors, way too sensitive - All Friendly Marine Files: Added ForgetTarget: state to Guarding marines - All weapon files: Changed the tactical stamina limit to 90 before tired and smoothed the sprint animations - CVARS.txt: Added a 16 tic delay to the start of BDInitialize to give the dynamic level scripts time to run first Deleted all lines involving texture replacement of non-vanilla textures - Demons.txt: Removed the +NEVERFAST flag from the Demon actor - Doom1Remap.txt: Un-notated the goodie barrel spawns on E2M3 Repositioned a torch spawn on E3M3 that was bouncing - DynamicLev.txt: Remove all SetCVAR("sv_maprotation", 0); lines Update all texture replacements to the new names for liquids Added ReplaceTextures("PIPE6", "PIPE1"); for E2M4 Added ReplaceTextures("NUKEDGE1", "BROWN144"); to MapEnhancementD2Map18 - Eeevilll.txt: Gave MrX the Ancient Arachnotron purple plasma attack - IconofSin.txt: Gave the IoS a sweeping unmaker laser attack like in Doom Eternal - Labguy.txt: Changed all A_Chase calls to A_Chase("Melee","") - MapInfo.txt: Changed PSMAP29 next level to MAP14 Changed PSMAP57 next and secret next level to MAP14 Changed PSMAP16 next level to MAP21 and secret next level to PSMAP17 - MapDetection.txt: Added a Vanilla: state to EvidenceCheckerbLUETorch - MapSpecificDec.txt: Added A_RadiusGive("MarkForDeletion",...) to BDCEBarrel Spawn state Lowered RealisticFireSparks1 spawn in BDECburningtires Add +SPAWNCEILING flag to BDECcagedlight and BDECIndustrialLamp actors - Melee.txt: Removed flags from the StealthAttack actor to keep it from going through doors - Minigun.txt: Removed +WEAPON.NOAUTOFIRE flag - Motherdemon.txt: Increased "64UnmakerUpgradeSpawner" drop chance - Player.txt: Added TakeInventory("Kicking",1) to end of curbstomp states Change SubMG states to the SMG player sprites instead of the plasmarifle sprites - Revenant.txt: Changed RevenantU health to 100 - Saw.txt: Changed damage of the chainsaw to 25 every tic and now consumes fuel only on hits - SpecialDoom1Bosses.txt: Increased "64UnmakerUpgradeSpawner" drop chance - Splashes.txt: Notated-out the A_Explode lines in blood and nukage splash actors - psxlevels.wad: Fixed all missing textures in all PSMAPs - testmap.wad: Fixed two missing textures