Brilliant Bloom for Mac OSX 1.0.
Ported by Gen. Meister (aka Gen).
NOTE: THIS MOD WILL NOT WORK ON AN INTEL MAC WHAT SO EVER, DO NOT EMAIL ME CONCERNING GETTING THE MOD TO WORK ON AN INTEL MAC, OR WITH THE DOOM 3 1.3 REV A PATCH.
Refer to readme.txt for proper usage.
When using the mod, you must use the terminal to launch the game. To do this, use the following commands:
cd /pathtodoom 3/Doom 3/Doom 3.app/Contents/MacOS/
./Doom 3 +set fs_game bbloom_r1
Replace pathtodoom 3 with the directory that contains your doom 3 folder. The before spaces is required.
Report any bugs to jonathangoodman AT gmail.com .
What is it?
It's a yabm! (yet another bloom mod). Here's what's different:
- HDR style shifting sensitivity (not quite the same tough)
- Blooms only on very bright surfaces and reduces the foggy feel
ARB 2.0 graphics card, that's basicly directX9 hardware
Doom3 patched to version 1.3
How to install?
Unpack to a folder under doom3 directory. Access via the mods menu.
z_bloom (1, 0)
z_bloomBufferSize (0 .. 4)
Size of the buffer used for the bloom, this hits performance and image quality the most. On my Geforce 6800GT the mode 2 runs well but mode 3 looks cooler
0 = 64x32, 1 = 128x64, 2 = 256x128, 3 = 512x256, 4 = 1024x512
z_bloomIterations (1 .. inf.)
number of times the blur filter is applied to the bloom. This directly affects the size of the bloom clouds. Values in the range of 4 to 16 should be usefull
The shotgun is very reflective and tends to get overly bloomed occationally. There's also been some cases where the sens.shifting gets stuck with very large bloom buffers...
Brilliant highlights mod included (http://doom3.filefront.com/file/Brilliant_Highlights;55660)
Cannot be combined with other SDK based mods
maha_x [at] hotmail.com