This week was a pretty huge update. I've been slaving away for you, my Black Icicles. There may not be a patch next week, so here's a big one :)
* Enemy damage has been brought down except for the SHARK. This should have the most effect late game.* The stars, which represent data, will sometimes move around a bit. It's pretty.* There is a "Sell All" button in the shop GUI now.* Damage Returned no longer affects enemies more than melee range away.* The game will silently check the version number and tell you if you need to update. This does not stop you from playing offline!* The Sprint tooltip now mentions that it must be held down to be effective* Debug Option added: Shift-F4 to level up* Debug Option added: Shift-F5 to toggle flight mode. Space to go up, left control to go down.* Enemies with affixes (mines, shields, acid) show up at lower hack difficulties* Jumping can now be charged up - more height, but larger RAM cost. * Enemies use a completely new method for climbing up buildings, which works much better (if they don't run into each other)* Enemy pathfinding now doesn't go backwards (because what?!)* The SHARK will not spawn right next to the player anymore. This should cut down on dead noobs.* Swarm building minions will no longer attempt to attack each other* [Rare items](http://superdupergc.com/wiki/index.php?title=Affixes) now have only 3-4 affixes, not 3-5. Set items have 4-5. Set items continue to have higher stats than rares, but are still misnamed.* City Size is now limited to 9 tiles by default, instead of infinite. This can be changed in the options menu.* Mines now spawn underneath you and then drop to the ground with gravity. They can no longer be used to build a platform to stand on at >100m* Popups no longer jump in midair* Aimbots no longer get stuck on walls * Enemies now get info on where to go from their neighbors, resulting in flocking behavior. * Enemies no longer get stuck as DEREZZED (and unkillable)* Enemy shields aren't nearly as strong anymore* Lasgun knockback has been reduced by 40% to account for perfect accuracy* Higher rarity lasguns consume more RAM now* Lasgun RAM consumption makes sense now - each tick of RAM consumption gives you one second of firing time if you hold the button down.* Black Ice now has a [wiki!](http://www.superdupergc.com/wiki)How does the new jump mechanic feel? Does it make it feel unresponsive? How is the lasgun?Any feedback or suggestions are always appreciated.
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