BFV Music Tools 102.
BFV Music Patcher FAQ
v. 1.02.1 (07/03/2004)
I am not making a really formal faq here, just want to answer
the questions.
Q: What is the BFV Music Patcher?
A: The patcher allows you to replace the default music that ships with BFV, by using an .mrfa file
(built using mrfa builder)
Q: How is this any different than putting music in the "My Music" folder located in BFV?
A: The difference is that when you put music into the "My Music" folder it has no affect
on the music played from other vehicles. With the patcher you hear your music coming
from the radios in vehicles.
Q: Can other people hear my music?
A: Only if they have used the music patcher and have used the same .mrfa file (or created their
own that is the same as yours)
Q: Can I still put other music in the "My Music" folder?
A: Yes - the patch does not affect custom music or playlists, the easiest way to think of it is that
your music patch is replacing the defaults.
Q: Will the patcher ruin my installation of BFV?
A: No - the patcher is actually very passive and has built in commands for you to
restore your original files (if desired).
Q: Why does it tell me to install the mod development tools?
A: For legal reasons I did not include some files required for the patcher to work. The files
needed are installed with the mod toolkit.
Q: Once I have applied a music patch wont punkbuster prevent me from playing on public servers?
A: No - the patch (as mentioned) is very passive - the actual game files are not manipulted - just
some music files. From testing on many public servers there has not been a problem (as of BFV 1.02)
Q: I have other questions and need someone to email.
A: I have created these utilities in my spare time for fun. I do not have time to support them other
than updating them (when required). I do not have time to answer a bunch of questions, or take
requests for features. Your best bet is to get on the 24th_MID forum and post a new topic there,
or look at any of the other forums on the net supporting mods.
Q: Who wrote these utilities?
A: [24th_MID]Mindlsayer
MRFA Builder FAQ
v. 1.02.1 (07/03/2004)
I am not making a really formal faq here, just want to answer
the questions.
Q: What is the MRFA Builder?
A: The builder allows you to create an mrfa file - which can then be used by the BFV Music patcher
to change the music you hear in BFV.
Q: What is an mrfa file?
A: An mrfa file is actually just an rfa file (used by the BFV engine) packaged in a way that the
patcher can recognize. Its sort of a copy of the music.rfa that is the default for BFV. The
main difference is that each file is encoded to ogg, and the playlist and ssc are included.
Q: Why did you create your own format?
A: Easier to archive a single file than a directory of misc crap
Q: Why are the files encoded to ogg?
A: So that you can easily archive your mrfa's. Typically un-encoded wav files (16 of them) would
reach a size of 200-300 megs (maybe more). Just add up the total size of your input wavs, its
much easier to archive the encdoded versions, and even easier to archive a single mrfa.
Q: Do the wav files I select in the builder have to be a special format?
A: They have to be mono (BFV requirement)
Q: Why does it tell me to install the mod development tools?
A: For legal reasons I did not include some files required for the builder to work. The files
needed are installed with the mod toolkit.
Q: I have other questions and need someone to email.
A: I have created these utilities in my spare time for fun. I do not have time to support them other
than updating them (when required). I do not have time to answer a bunch of questions, or take
requests for features. Your best bet is to get on the 24th_MID forum and post a new topic there,
or look at any of the other forums on the net supporting mods.
Q: Who wrote these utilities?
A: [24th_MID]Mindlsayer