I am working towards making every unit unique and fun. It's been quite a while since my last update so there are some significant changes including to building tech trees, unit roles, and hero spells.
9/18/16
Balance Changes:
Orc:
-Grunt attack damage/dice reverted to vanilla, HP reduced from 800 to 750
-Berserker attack damage/speed reverted to vanilla
-Raging Boars changed to effect Burrows only
-Devour now deals 10 damage instead of 99999 damage
-Dragon attack type changed from normal to magic
-Clear Cut mana cost reduced from 125 to 100
-War Forge gold cost reduced from 235 to 205
-Warlock armor type changed to Light
-Incendiary Bomber now drops 3 bombs at all levels and deals 30/60/90 damage
-Powdered Stimulants bonus reduced from 40% to 30%
-Rupture duration decreased from 30 to 15 seconds
-Sappers removed
-Ironback now T1 siege unit, armor reduced from 6 to 4, gold cost reduced from 285 to 260
-Burrow base armor increased from 2 to 4, food produced increased from 14 to 22, gold cost increased from 115 to 240, build time increased from 20 to 30 seconds
-Pulverizer is no longer a transport
-Orc transport unit added
Human:
-Rifleman attack damage restored to wc3 vanilla, has armor upgrade again, base armor reduced by from 5 to 4
-Rifleman, Demolition Team, and Gryphon Rider have Studded Leather Armor again
-Argonaut can no longer attack while submerged
-Marksmanship upgrade damage increased from 3 to 8
-Nitroglycerin upgrade bonus increased from 2 to 6
-Demolition Team armor type changed from Light to Medium
-Hopper gold cost reduced from 440 to 350
-Decimator armor type changed from Medium to Small in standard form, Fortified when deployed
-Reconstitution upgrade bonus increased from 30% to 50%
-Flare removed
-Siege Engine armor type changed from Fortified to Heavy, base armor increased from 4 to 6
-Arcane Field removed from Field Generator (now Arcane Tower), Feedback added, gold cost reduced from 110 to 80
-Wall cost reduced from 110 to 90
-Savant Guardian armor type changed from Medium to Light
-Valkyrie renamed Grand Sorceress
-Dalaran Shield affect increased from 250 HP and 50% to 400 HP and 200%
-Lord renamed to King's Hand
-Gryphon damage type changed from pierce to magic
-Power Armor (Divine Armor) given to Lord (King's Hand)
-Inner Circle mana cost reduced from 175 to 125
-Guardian replaced with Charge
-Hindsight replaced with Sentry Gun
-Academy gold cost increased from 200 to 240
-Refined Smithing gold cost reduced from 350 to 275
-Upgrade cost structure reverted to a standard increase per level
-Power Armor replaced with Flare
-Demolition Team gold cost increased from 180 to 220
-Peasant gold cost set to vanilla
-Cannon Assault shots reduced from 6/12/18 to 3/6/9
-Farm Depot gold cost increased from 175 to 375, lumber cost increased from 60 to 120, build time increased from 25 to 35 seconds, food produced increased from 16 to 30, base armor increased from 4 to 6
-Argonaut primary attack range increased by 50%, cooldown increased from 2 to 4 seconds, base damage increased from 38 to 90
-Decimator remade reflecting user feedback
Naga:
-Blink base cooldown increased from 3 to 5 seconds
-Poison Bite replaced with Blink upgrade reducing cooldown to 0
-Draken base hit points reduced from 1120 to 900
-Incursor base hit points reduced from 960 to 825
-Siren food cost reduced from 4 to 3, base hit points reduced from 1220 to 975, armor type changed from unarmored to light, base armor reduced from 5 to 4
-Myrmidon base hit points decreased from 1300 to 1175
-Couatl attack type changed from normal to magic
-Phor base damage increased from 12 to 16
-Mana Mine now available at tier 2
-Deep Legacy bonus reduced from 67%/33%/0% to 80%/60%/40%
-Chilled Arrows mana cost reduced from 200 to 150
-Cull now steal health or life depending on the target unit and current mana
-Scale Shallows removed, upgrades moved to Spawning Grounds
-Volatile Blood now deals: 100 + 25 x number of player owned Reavers in range
-Mana Shield replaced with Annihilation Eye
-Sinkhole now returns mana to the Sunderer
-Sunderer armor type changed from Large to Small
-Devour Magic replaced with Siphon Mana
-Coral Guardian damage base reduced from 120 to 80, damage type changed to Pierce, food produced increased from 15 to 21, gold cost increased from 130 to 230
Lost:
-Volcano replaced with Burning Corruption
-Molten Wrath now triggers when attacking on the attacked unit, overall damage and area decreased
-Consumed mine now costs 5 food
-Lost heroes now cost 5 food
-Specters now trained normally at town halls, and summoned from Derelicts, and require 1 food
-Mana Regeneration on Derelicts increased from 1 to 1.25
-Flesh Mites requires upgrade
-Flesh Mites unit count and spawn rate reduced to vanilla, damage increased from 12 to 24
-Nether Fold must target blighted ground
-Desecrator removed
-Brute reworked to be heavy close range siege unit
-Ignite is now reversible, has Demolish
-Specter costs 1 food
-Charred Adjutant correctly classified as Undead (Lost)
-Terminus Crux damage base reduced from 60 to 40, damage type changed to Pierce, Corpse Burn removed, gold cost increased from 245 to 340
-Metasis removed
-Ignited Scourge has Penetrate (Demolish) for attacking sea units
-Stedding removed
-Conduit removed
-Shambler no longer requires lumber
-Specter gold cost increased from 75 to 90
-Obsidian Moor lumber cost decreased from 180 to 100
-Stygian Bastille lumber cost reduced from 160 to 90
-Mana Circulation is now a blanket mana regen upgrade that affects all Lost units (mechanical and organic)
-Mana Circulation has new icon
-Corrus armor type changed from Medium to Small
-Razor armor base reduced from 12 to 8
-Lumber collection reduced from 6 to 4
-Derelict mana reduced from 700 to 450
-Rift/Bastion/Parapet food produced increased from 12 to 18
-Consumed Gold Mine requires 5 food
-Burning Corruption number of units reduced from 2/3/4 to 1/2/3
-Specter gold cost increased from 90 to 150
-Derelict armor base increased from 6 to 10
-Ravager armor increased from 8 to 14, armor type changed from Large to Medium
All:
-Primary Towers now have one attack that is balance to deal damage to all units
-Damage multiplier abilities on primary towers removed
-Heavy sea units now have Large armor
-Junker and Decoy removed, replaced with a standard Transport
Fixes:
Orc:
-Onslaught can't be leveled in a row
-Presence now requires level 6
-Huntress abilities work now
Naga:
-Blink can no longer be cast into buildings
Cosmetic:
Lost:
-Stygian Bastille has new model, now named Stygian Basin
Naga:
-Sunderer has new model
All:
-War Forge DISBTN fixed
There are some issues with naming as the Grand Sorceress's polymorph is named Power Armor ingame
Is that the only one you've noticed?
yep
the only one for now
But it's best to check everything
I have an issue with the maps; the game don't find them
You don't have the current patch.
My friend units cant build another buildings then farms. Is there any way how to repair this problem?
Could you be more specific?