Complete beta version of Call of Chernobyl 1.5. !IMPORTANT! Please read the description for more details.
For patch notes, click here.
1.5 is full release. Please do not try to install it over older versions. It is standalone, please do not install it over Call of Pripyat or any other stalker game.
IMPORTANT:
This is a pre-release of 1.5. This is mainly for testing and feedback purposes. If you would like to play a stable version of the mod that has plenty of addon support, download 1.4.22 and it's patch. There is no official addon (ie. AO, OWR, STCOC) support, yet. Addon creators are more then welcome to start using the pre-release to update and rebuild their addons.
Report issues here: Forum.epicstalker.com
Mirrors:
Installation:
You need Visual C++ Redist 2013 x86 and Visual C++ Redist 2015 x86 if game fails to launch due to missing msvcr120.dll or msvcr140.dll.
You need DirectX End-User Runtimes 2010.
- First, realize the Call of Chernobyl is a standalone modification but it requires that you have a valid S.T.A.L.K.E.R.: Call of Pripyat installation on your PC enable to run it.
- Call of Chernobyl no longer comes as an installer. The entire modification comes in a 7-zip archive. Make sure to update your 7-zip as older version of 7-zip will corrupt the archives.
- Extract S.T.A.L.K.E.R.: Call of Chernobyl.7z to a known location. If your Windows user account does not have administration privileges it is recommended you do not install into the program files directories on your C: drive.
- Create a shortcut to the launcher, Stalker-CoC.exe. If you do not know how to create a shortcut, click here.
Addon Compatibility:
Please, read this.
- Call of Chernobyl 1.5 is not compatible with any addons made for older versions.
- Absolutely make certain that the addons you are using are specifically made for Call of Chernobyl 1.5 version or above.
- It is the responsibility of the addon creators to tell you how to install their addon and in what order.
- It is the responsibility of the addon creators to update their addons to the lastest 1.5 version. Older addons may be removed, especially if it is unclear to the users what version their addon is compatible for.
Resources for Modders:
- AXR Toolset is made available open source to everyone. It has many tools and features that aided in the development of Call of Chernobyl. It has a GUI-based database unpacker/repacker, LTX editing tools and other things that any modder might find handy.
Notes:
Default smap was reduced from 2048 to 1024. Pass any of these through command line:
-smap512
-smap1024
-smap1536
-smap2048
-smap2560
-smap3072
-smap4096
Here are a list of other Command Line Interface options: Pastebin.com
This is a pre-release of 1.5. This is mainly for testing and feedback purposes. If you would like to play a stable version of the mod that has plenty of addon support, download 1.4.22 and it's patch. There is no official addon (ie. AO, OWR, STCOC) support, yet. Addon creators are more then welcome to start using the pre-release to update and rebuild their addons.
Report issues here: Forum.epicstalker.com
Sorry to those expecting a full release. The lack of manpower and interest in development of the mod leave us unable to test and polish it internally.
Patch Notes: Pastebin.com
Thanks! However, there are several here (myself included) who aren't able to play 1.5. It crashes on startup with the "missing msvcr120.dll" error, even though the files are correctly installed.
Microsoft.com
Visual Studio C++ Redist 2015 x86
Yes, it works! :) Thanks. PS: Thanks for adding a key-bind of HUD on/off. Might seem like a small detail, but means a lot.
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Thanks for your work!
I just wanted to ask, how long will it take for the 1.5 full release? ( approximately ) I don't want to push on you or something,I think you are doing great work,I am just curios.
Thanks
Hey man sorry for mithering but are there any addons that are compatible yet if not do you know when any will be released? Thanks man love this game to death.
Neat, didn't expect this at all. Thank you for all of your hard work, devs.
Since you can no longer disable A-Life simulation on non-linked levels, do you intend to do anything to prevent AI stalkers acquiring huge amounts of loot? I had enabled it everywhere for a while before but then when I reached maps I hadn't been to before after many hours of gameplay, some stalkers had huge amounts of weapons and loot in their inventory.
A-Life only being activated on linked levels kind of acts as a check to this, without it as stalkers fight and loot bodies in far away levels the amount of loot that is being carried around will just keep increasing until the player moves through and clears it out. This seems to be particularly bad at the Rostok checkpoints, when some guards died there and I looted them they had 30+ weapons and huge amounts of other items.
It would be neat if the inventories of npc's get cleaned every now and then with their RU increasing depending on the items that were removed, simulating them selling their redundant gear.
It happens way too often that when I'm escorting some guy and he ends up carrying 40+ rifles he's not using.
Maybe the AI could "level up" depending how much money they have gotten too.
Maybe reducing carrying capacity would help for this?
Would also be neat if NPC stalkers stashed their excess loot, but that might be a little far-fetched..
n i c e
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Well, that was unexpected !
This is great news, Thankyou.
this looks really awesome, i wish that the 2 most popular additional weapon pack mods for this one could come in the base game because i really love to have a huge arsenal to play with, nor i can play the previous patch without them anymore.
Wait for CWP - it will be an official "best of" collection taken (and fine-tuned) from the various weapon packs.
just found it and yeah, that seems to look really epic, thanks for informing me. hope the creator does it for the 1.5 version and wont forget about the mod, best of luck to him and creators of this massive mod.
WHAT A DAY WHAT A LOVELY DAY
So the Legends Are True then,1.5 blesses us with it's arrival. Thanks Dev Team!
Thanks, finally I can play 1.5! Good idea btw. - now various bugs and addon support will be fixed sooner, and a final version of 1.5 will be easier to complete. Thanks again! :)
What is the "Glory Kill" task ? Killing X foes by melee weapon ?
Guys, there is something we are obliged to do.
Report every bug, error or whatever you think is wrong in the current version. Because when the new version arrives in full capacity, then we will have to wait for The Next version before the current issues are resolved.
Please report everything.
You made monday a good day :D Thank you :D
Did you think about converting CoC to 64bit?
Github.com
I tried that my self, but because of few bugs in Visual Studio I put that idea away for now.
Also small tip: seriously nerf down those cats. I hope CoC will be first mod that remove that idiotic health and behavior of cats. They have too much health and they act too much like dogs: CATS ARE NOT DOGS. They are mutated normal cats, not wild predator cats, they should be more cautious and attack not that often. It should be more like "hit and run", similar to like flesh act: it run away but if its in pack or cornered, THEN they attack, and they should be active only at evening/morning.
Radium for CoP is now running in 64bit. It's not released yet, but the mod team seems to be very happy with the upgraded game engine though.
Moddb.com
But those cats are mutated lynx not normal cats, so they are predators and considering how big did they grow I do not see a problem in them attacking stalkers. Still you are right that they have too much health and behave too much like dogs.
Awesome, thanks guys! Will get testing.
Incidentally, is there anything those of us with less modding ability can do? I'd be happy, for example, to work on dialogue, item descriptions, etc.
Edit: Not sure why guys, but I'm getting missing "msvcp140.dll" and "vcruntime140.dll" despite having those. Any ideas?
Try to enter Yantar crashes:
FATAL ERROR
[error]Expression : cross_table().header().level_guid() == level_graph().header().guid()
[error]Function : CAI_Space::load
[error]File : ai_space.cpp
[error]Line : 113
[error]Description : cross_table doesn't correspond to the AI-map
Can confirm, I just tried to enter Yantar through the southern entrance from Wild territory.
Puu.sh
Log: Pastebin.com
yes Yantar=Death
Happens to me too.
Glad to see this happens to many people and not just me :D
Also happens with fast travel.
A torrent for 1.5 BETA is up:
Mega.nz
Please seed!
Want to help others get it FASTER? Place a copy of CoC_1.5b_r2_full.7z along with this readme file:
Mega.nz
Into a folder named CoC_1.5b_r2_full and place that folder into your torrent software's download target. Run the torrent and you'll be seeding out to others.
At the moment pripyat CoS area will crash when entering this maybe down to the fact its not loaded in on the PDA as it shows a black square ( I will check my logs to see what it says). So far I have explored 8 areas of the maps, most seem to be working woop :) but pripyat, still early days though thanks for this awesome mod!
Looking good so far. Most new features are working fine. The new setup for the traders is a bit complicated and you need to rethink certain things but I will get used to it. I can see the advantages^^
Good for an overview as well so I can now plan to migrate to 1.5.
The old level_changer are still in the all.spawn which leaves the feature of disabling active LCs quite useless. Too bad. :(
And the artefact_degradation.script still got no save package so loading a savegame will still reset the values.
I can't start the game; all I get is the splash screen, followed by the Windows error sound and nothing else.
Thank you for all your hard works Dev's, you guys are truly awesome!! I will begin testing immediately and report every bug and error I come across so that we can get a clean and stable version released as soon as possible :)
You still didnt fix sun bug in dudy base in Rostok. Sun still go though walls, making messy shadows because lack of no_sun blocking textures around it.
^ He's quicker. This involves editing the maps in the horrendously lousy level editor, and there's only a few who have the patience. Would be nice if it was fixed but hardly a big issue.
Dont visit Darkscape in the evening...^^
I have the object to stop the sun on my hdd.
Need to compile the map with few changes, I didn't take the time to do it, sorry.
Campfires always burn on R1, also they can't be extinguished. If you choose to download an USB flash from a body or container, it will be an unexpected error. l11_pripyat from levels directory is missing.
Does ARXTool from github: Github.com
is still valid for this beta release ?
Yes.
Okay after playing a bit more Yantar currently doesn't work it will also crash again once i get around to it I shall find the logs tbh my computer is annoying and doesn't flash up with whats gone on and why it crashes, so I physically have to go into the logs and find out XD
CoC's log files are in ..\appdata\logs inside your CoC installation. You can read them with any text editor (Notepad etc.). :D
Cheers bud, the stupid thing is the log here shows nothing of it crashing, which is really wired. There's nothing saying error or anything any suggestions?
As you've probably already figured out, it's not you. From line 6 of the 1.5r3 Patch notes:
"Fix missing l11_pripyat.db and level.ai for Yantar"
I'm guessing that *might* have caused some issues with Yantar. :D
Yep XD I feel stupid now hahah well at least its fixed and it all works now which is awesome because there goes another week of my life exploring the zone XD