Beta 2.1 features various fixes, improves engine stability, adds general gameplay enhancements and some minor rule changes. BETA CAMPAIGN DEMO! Fully functional features up to Mission #5!
USC Beta 2.1 (0.9.1.3)
This update works with USC Beta 2.0 (v0.9.1.0).
This update is fully backwards compatible. Single Mission / Defend the Base! modes are known to be fully stable and bug-free. This, of course, may not be the case; any cy-bug report is more than welcome at email@example.com or on any USC forum (Steam, IndieDB, Desura).
The Beta/Demo Campaign missions may contain bugs and Campaign saves are not guaranteed to remain compatible with future builds.
0.9.1.3 -- b0275 -- 28.07.14
ADDED hotkey for finishing/continuing selected route [V].
ADDED game settings preset options for Single Mission setup. You can now save and load mission setups.
ADDED a separate option to slow down AI movement (not just attack).
ADDED option to toggle unit portraits/weapon icons on main ATAC interface.
ADDED Beta/Demo Campaign, playable until Mission #5.
ADDED (Campaign) item cache for easy sharing of items between members of different squads.
ADDED (Campaign) direct clicks on the roster list can now be also used to pass a selected item.
ADDED (Campaign) three difficulty levels (they affect monster strength and combat rules only).
RULES increased the armor penetration of low-end melee weapons and a few .223 guns (CR & M-41).
RULES changed flares burn time to 2 turns and efficiency is now a bit random. "Über-stacking" is still effective.
RULES diagonal melee cover rating increased to 5 per stack (from 3).
RULES USC units' melee defense value increased by 3-5 (based on difficulty).
RULES drop rate of wire cutters increased to equal the drop rate of screwdrivers.
RULES (Campaign) equipment crates may now contain items that are not yet available through manufacture.
FIXED alive monsters occassionally "disappearing" from map data when hit by "zhe Wunderwurm" multiple times in one attack.
FIXED units becoming always scanned at top left region of map after a turret has been shut down (was especially obvious in DTB).
FIXED aliens will no longer attack map perimeter walls/objects.
FIXED some tactical text overlays will now properly fade in on mission reload.
FIXED selected routes will now be always visible over FoW.
FIXED display of calculated melee defense value on ATAC (was showing less than actual).
FIXED various GUI bugs (mostly regarding dialogs).
FIXED hover info focus loss at beginning of missions (in some cases).
FIXED (Campaign) minor object placement bugs.
FIXED (Campaign) exiting to Main Menu under the AI turn will no longer save the game.
FIXED (Campaign) map entities occassionally "gaining a level".
OPTIM [EXPERIMENTAL] engine can now handle GPU memory flushes (task manager/process interrupts will no longer cause a crash). Note: The feature is known to be working properly, but it is advised to test it on your system (invoke Ctrl+Alt+Del menu while USC is running) before relying entirely on it to prevent potential mission progress loss. Any feedback regarding this feature is very welcome!