Description

*** CHANGE: now GZDoom 2.1.1 or ZDoom 2.8.1 are required (earlier versions won't work). Zandronum 3.0 is still fine. *** FIXED - IMPORTANT: gibs used to block teleporting monsters. Now with +ALWAYSTELEFRAG flag they don't. - Hell Knight doesn't show Baron of Hell sprites in one of his resurrection animations. *** IMPROVED - Vanilla Supershotgun's reload animation is more similar to the classic one (you put in both rounds simultaneously)

Preview
Beautiful Doom 6.1.0.2
Comments
Blackmore1014
Blackmore1014

Thank you so much! =)
And reload SSG makes me so happy).

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AnKeburu
AnKeburu

Any chance to add Brightmaps for monsters, stuff, corpses, decorations, etc. In the future? and make the new deaths more smooth

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KOgames33
KOgames33

Great mod! Glad I downloaded it.

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Guest
Guest

Great mod, thanx

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Zapzop
Zapzop

Great update!

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Blackmore1014
Blackmore1014

Little notice from me. All works at GZDoom 1.8.10).

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Blackmore1014
Blackmore1014

Right now play Ultimate Doom at Nightmare. It's awesome... and HELL!) Your mod make me so happy. How long I wanted this).

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DivinusPrime
DivinusPrime

It's not working for me. Nothings changed

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DivinusPrime
DivinusPrime

Nevermind it's working, it's effecting HRTXC Visor WAD though :/ Now it's being really glitchy. Wait a minute...I'm using GZDOOM 2.2.0. Will you update your WAD to be compatible to GZDOOM 2.2.0? I'd appreciate it

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DoomooD
DoomooD

It would be perfect if this included brightmaps for monsters

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