Version 6.1.0.0 fixes some bugs, introduces a number of new HD sprites and generally smoothes out the last problems. It's now a full release.
Here's what's new in this version:
VERSION 6.1.0.0
*** FIXED
- In 6.0.9.9 Enhanced Guns still worked in Deathmatch because I made a mistake in the script. Now they don't.
- Dual Pistols don't spawn in Deathmatch games
- Fixed a bug where Shotgun Guy would stay mirrored (walk backwards) after being resurrected by an Arch-Vile
- Fixed a bug where Imp would show incorrect resurrecting animation after one of the 2 possible "plasma death" animations
- Cacodemon now shows corret resurrection animations depending on which death animation was used
- Enhanced Shotgun melee alt. attack doesn't alert monsters anymore
- Arachnotron's plasmaballs leave proper green decals, not blue ones
- Missing dynamic lighting when firing a weapon
- Decorative blood spawned by hanging dead bodies now properly disappears when landing on water
- Decorative dead bodies now never spawn blood if Advanced Bleeding is off
- Missing sprite in Cyberdemon's death animation
*** ADDED
- When connecting to a deathmatch game having selected Enhanced Guns you will see a message telling you they won't work, after which you'll be switched to Vanilla Guns
- Alternative death animation for Chaingun Guy, similar to Smooth Doom, but with improved blood graphics (and less smooth, to correspond to the original sprite rate)
- Sprite variations for decorative marine corpse
*** IMPROVED
- All scripts connected to toggling special effects were moved to the MAIN wad, so that now there's only one section of controls related to turning on/off the SFX in 'Customize Controls'
- Decorative dead bodies don't spawn decorative blood as often
- Changed the font and the position of the SFX-toggle on-screen messages
- Added improved HD sprites for Medikit, Stimpack, Berserk, Health Bonus, Green Armor and Blue Armor
You can check the txt in the zip file to see what else was added in the minor versions between 6.0.0.0 and 6.1.0.0.
Is this mod stand alone? Or does it require the original game to play? Where can I get the original game? Is it on www.gog.com??
Thanks
Eric
Hi, Eric. You need the original game for it or rather you only need one hf the original wad files, for example doom2.wad to play it (you can also additionally use some other wad which contains additional levels). You can buy the game itself on GoG or Steam.
But like most mods this wouldn't work with regular Doom. You need what is called a source port — a special software designed to make Doom work under Windows and which also adds lots of various features, including new graphical effects and extensive scripting capabilities.
My recommended source port is GZDoom. It's free. The latest version is currently 2.1.1 and is located here: Forum.drdteam.org (look at the first post and select either regular or 64-bit version).
To play the game with a source port you simply need to unpack the source port in any folder, then drop doom2.wad in the same folder, and then unpack BDoom_61.zip in the same folder.
My preferable way of starting it after is using command line: "gzdoom -file BDoom_61.pk3", and then a window pops up where you choose Doom 2 or whichever original Doom you got. If you don't like command line, I believe it can be done via dragging and dropping the mod file on the gzdoom.exe file.
I'll write an article soon for people unfamiliar with source ports on how to play it.
This is well worth the download! :)
you can make a version in .wad format please ... it's a game on iphone. I already look for mod options but it's not the same.
Thank you.