The ultimate version of my Enhanced Submod to offer a great, funny and overhauled experience while playing Bellum Crucis 7.0 (+ bugfixer). Enjoy the last features added!
BC 7.0 Enhanced Submod ----- LAST UPDATE: Jan 21, 2017
INSTRUCTIONS
You can download Bellum Crucis 7.0 + bugfixer from here:
DOWNLOAD
All the content already included in previous versions plus new changes, features and improvements:
- complete overhaul of EDU, EDB, EDG and descr_mercenaries (bigger battles, slower recruitment, merc availability changed, new parameters for guilds, etc. plenty of new things await you!)
- a couple of new units to recruit during campaign (added in custom battles as well). Removed some units which were bugged: ex. Fort Wagon and Gulay Gorod
- new officers for the units added, but also for a few existing units which had none
- new scripts in-games and changes to some of the already existing scripts
- all major bugs are now gone. Fixes made altering coding lines, scripts, strings and fixing other values which presented some inconsistencies
- new overall balance of the core gameplay. More possibilities to make money, altered some parameters in mechanics and fixed what was not polished enough
- changed costs and values for several things in game, from constructions to bonuses and so on... (many things, trust me!)
- new missions for the added guilds
- new animations for some units, especially pikemen. Now, they won't be deathmachines as previously, but still they are very performing if engaged from the front.
- new buildings to construct with specific bonuses. Implementation of RPG elements thanks to the choices you have to do: 1) Different political systems (you choose on of them for each settlement); 2) Different cultural systems (same logic); 3) Building giving you exp and morale for units
- a few alterations concerning rebels (slave faction)
- new victory conditions in-games
- many changes in descr_strat, according to the new balance I implemented
- many new ancillaries and character_traits (some of them are, let's say, special. You won't see many characters having them!)
- increased MPs for all characters
- new dirt textures (not the ones used in Crimson Tide). So, now units will tend to be less dirty, but still the battlefield will be a river of blood!
- addition of new images, UI cards and other visual features
- addition of many new text lines and fixes for some existing inconsistencies
- other minor, nice improvements and implementations in many files that you will notice while playing the submod! (it's hard to recall every single line I modified! :D)
Hey guys,
I released a quick patch to polish some features which were not working as intended.
Mainly:
-text fixes
-new ancillary and character_trait for generals and princesses not belonging to a noble family
-fixes for agents in campaign_script and EDB
-slightly altered win conditions (but if you prefer you can keep the file from the main submod instead of this new one)
-some alterations in descr_mercenaries. Mutiple lines for units were not working appropriately, now it's ok!
Here the link for downloading:
Dropbox.com Submod - Quick Patch.7z?dl=0
Put the patch after the installation of the main mod. Delete "map.rwm" in "Ufficiale folder" before starting a new game.
That's all for now. Give me further suggestions if you want other features to be included ;)
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Hi,
I've just applied the new version, but it's in italian.
Do you have a english version or a patch?
Hi there,
as I explained on TW center as well, the new update was based on the Italian version of BC 7.0.
I won't undertake the translation work in English because of RL commitments, but there should be a few guys who will take care of it.
In any case, everyone who wants to do the translation is more than welcomed!
Please, could you send me the link to that thread? I can't find it
Thanks
Here you are:
Twcenter.net(but-it-s-still-in-italian-language-who-can-translate-it-)/page24
Cheers!
Thanks so much!
Hi guys. I need help. I have lost 2500 gold per turn in the diplomacy/tributes.
I can't where shot down in the data file!
Anyone help me??
I'm playing Castilla campaign, and after my turn 55, I get constantly crashes and I can't play any battle, I have to autoresolve the battle to continue playing. Please, could you help me with this issue? Anybody have experience these crashes?Thanks
Hi,
right now I'm not dealing with Bellum Crucis, but to see the cause of your problem please check the system.log. You should find the answer in that file. Btw, always keep different saves for different turns, so that if anything goes wrong, you have a previous save to restart with..
Regarding to my last post, I'm still suffering the crashes when I try to enter a battle against Moors playing as Castilla. I try the option to disable Time Daylight in W10 but still the same. It could be a error with Moors faction?
Thanks
I forgot to mention that in system.log, the last line only show unspecified error.....
I downloaded this mod because it looked really cool on some videos that I saw. One of the things that I liked were the smaller fortresses on the map. My problem is that I don't see any, were they removed out of the mod?
Mhm, atm I'm not working on BC (and I think no other developer is doing this)... as far as I remember, the "fortresses" were removed, but you can build them as "forts" in owned territory...
Yeah, I eventually discovered that while playing the mod. Thanks for responding though.
A shame you've dropped this, it really needs a translation :P
I knew... :/
for now I cannot really focus on translating texts, I hope to come back if time allows..
then, in case someone of the BC community will provide some sort of translation, I'll let you know!
Hi raf, I have a problem with this mod. When I try to lauch a battle with the new merc units,the game will crash. In the system log I can see that the game can't load those unit models. What can I do?
Seems he fixed it
Twcenter.net
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Could u plz tell me how to make the game 4 turns for one year in 'campaign_script'
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