A mod that brings 41 maps from Worms 4 Mayhem into Star Wars Battlefront II 2005!
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BATTLEFRONT 4 MAYHEM
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Created by Swag Swag Senate
A mod that brings Worms 4 Mayhem to Star Wars Battlefront II 2005!
Donate to my PayPal!
Donate me on Ko-Fi
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INSTALLATION
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-- WARNING: Star Wars Battlefront II has a 500 mission limit, which means you can't download too many mods. This mod adds exactly 50 missions, I suggest you temporary delete/disable other mods/maps you have installed, just in case.
Install this mod like any generic map mods;
Download v1.3 patch, or Anakin's Remaster (I suggest Anakin's Remaster)
Move the 'B4M' to 'Star Wars Battlefront II/GameData/addon'
Launch the game and you should see 25 new maps at the bottom of the instant action list (plus a 'Homelands' map at the top of the list)
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NOTES
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The custom music are copyright-free. Feel free to leave them on if you're making a yt vid or something.
Important: One bug this mod has that I have no idea why is the terrain texture dissapearing when launching a map, usually when launching a map after a stock map. If it does then restart the whole game and relaunch the map.
This might also happen if you wanna play one of the other maps after playing the Randomly Generated Landscape map, so reccommended for you to exit to windows if it does happen.
Known Bugs;
It sometimes plays the custom Team Deathmatch victory theme at the start of a round in a map under the Camelot theme/era, reason unkown.
Collisions on a ton of the custom objects are a bit janky, especially the building in The Crate Escape (I recommend you keep jumping in there) and the Arabian Towers.
If you find bugs not listed here then leave a comment on this mod on moddb.
The Homing Missile in this mod are remote rockets, there are multiple reasons why I chose to do this, here are some of them;
I wanted the homing missiles to be good at taking down the Air Strikes in the TDM modes.
The homing missile is also good for taking out enemies in blind spots in some missions like Tin Can Wally or The Windy Wizard
I could've just made the homing missiles in this mod be a rocket launcher that can home on people but problem with that is that you can't aim people behind blind spots.
Also when you fire a homing missile in worms, the camera locks on to the missile.
November 3 Update: Bazookas, grenades, and holy hand grenades now have knockback and chunk effects from their explosion.
November 9 Update: Huge changes, more accurate textures, shotgun can one shot barrels and air strikes.
November 10 Update: A lot of fixes with weapon damage radius, mainly poison weapons.
November 15 Update: Increased power for holy hand grenade, dynamite, tnt. Added more reinforcements to Destruct And Serve story mode.
November 23 Update: Improved localization and made them more accurate to W4M; all AI names for the Bad Guys are the names of the enemy worms from almost all stories.
November 24 Update: Made the cps in the Homelands map to have the model of the tent. Reduced health for Homelands' buildings.
November 25 Update: Fixed spawn paths for Sneaky Bridge Theives Inc. (TDM)
November 26 Update: Changed gonk and medical droids to Health and Weapon crates.
November 27 Update: Units now sometimes drop weapon crates, health crates and dud mines. Improved landmines.
January 17 Update: Fixed ligthing for Night and Eve. Removed sail collisions on pirate ships. More chance for units to drop dud mines with a chance of it exploding. Units sometimes drop oil drums too. Changed CP model to Tent for Mayhem On Stock Maps. Cool faction flags.
March 12 Update: Improved terrain blending in 19 maps. Improved dynamite/banana explosion effects. Poison weapons now do more damage and no knockback. New effect for Weapon/Health crates exploding.
Anyways, enjoy the mod!
March 2024 Update: The eras now has a Worms Grenade icon in Instant Action. Health and Weapon crates show up in minimap.
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MAPS INCLUDED IN THIS MOD
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-- All the map names (except Homelands) start with brackets so they appear at the very bottom of the Instant Action list.
Homelands
CONSTRUCTION:
[01] Diner Might
[02] Sneaky Bridge Thieves Inc.
[03] Building Site Sabotuers
[04] The Crate Escape
[05] Destruct And Serve
CAMELOT:
[06] Storm The Castle
[07] The Windy Wizard
[08] Rob In The Hood
[09] Joust About It
[10] Nice To Siege You
WILD WEST:
[11] Mine All Mine
[12] Ghost Hill Graveyard
[13] Tin Can Wally
[14] Doom Canyon
[15] High Noon Hijinx
ARABIAN:
[16] Turkish Delights
[17] No Room For Error
[18] Carpet Capers
[19] Traitorous Waters
[20] Gibbon Take
PREHISTORIC:
[21] Fast Food Dino
[22] Escape From Tree-Rex
[23] Chute To Victory
[24] The Land That Worms Forgot
[25] Valley Of The Dinoworms
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CREDITS
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-- All of these are just model credits, the whole mod is made by me Swag Swag Senate
Alfking49 - Custom Models, Coded In Custom Music
CGSkies, Rends, THELEGEND - Some Coruscant Modern Warfare Assets
Poly Ducky - Airstrike Model
firehawksoftware - Banana Bomb Model
Black Spire - Castle Tower Model
PT34 - Cone Model
nermin - Construction Building Model
Theo Richard - Crane Model
Meloque - DeLorean Model
Jack M - Digger Model
Batuhan13 - Fisher Boat Model
Valter Medeiros - Flying Carpet Model
Avgust9 - Grave Model
proxy_doug - Holy Hand Grenade Model
Xillute | Dev - Minecart Model
Surestsafe - Genie Lamp Model
Strifey7 - Outhouse Model
Ana Vassallo - Pirate Ship Model
JiselGalloza - Pirate Ship Canon Model
Carrigan Raketic - Tent Model
Kevin Johnson / Sushi Burgerrr - Toilet Model
wileyart - TREX Model
Thunder - Volcano Model
Andrew_Fox - Water Tower Model
Microsoft - White House Model
golovecky - Wild West Bell Model
Avelina - Windmill Model
Folgore - Wooden Barrel Model
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END
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Oh yeah one more thing: The TDM, Conquest and CTF gamemodes should be multiplayer compatible.
The enemy ai are meant to stand still in these missions:
[02] Sneaky Bridge Thieves Inc.
[11] Mine All Mine
[13] Tin Can Wally
[17] No Room For Error
[18] Carpet Capers
[21] Fast Food Dino
[23] Chute To Victory
wowzers, two different mods at the beginning of sep. quite mod happy you are. that's good, keep it going
This is the only mod I released this month, but thanks I guess Β―\_(γ)_/Β―
O, I thought that Russian mod (with the helicopter) was updated and released on sep. also. I remember seeing that mod before but havenβt been up to date
I released that mod back in Jun 27, and the computer that had the mod files for it broke so I can't update it anymore.
Looking at the date on the mod, said sep 21-2, so that was my figuring
For me it says Jun 27, odd. (You're talking about the Arstotzka map right?)
LOVE THE T REX
so if you guys experience bright terrain then restart the whole game. This is caused when you play a vanilla map or different mod right before playing this.