What is up? The new version of Battlefeel is here !!! So ? what is new you ask? ... Well from a ton of feedback (like 1 or 2 persons ) I've made the mod much more easy on the eye. Example: The desert texture have been changed so it looks cleaner ,no more square mapping or non-transitional texture, new update to the craters , new spark and light effects and new explosion texture! Example: (now when a metal unit is hit by a shell/laser/plasma it will stop barfing absurd amounts of metal debris and will shoot out sparks)
Awesome!! Downloading it.
Thanks!
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Very, very thanks! You are master!
Sorry: "_gameColors" for?
Faction colors are more saturated. If you remove it will look more colorful and out of place.
hi,is this compatible with domino mod + 4DC and advanced blackops ACUs? thx
OUTSTANDING WORK!11!111! Does it works in campaign?
Download692.mediafire.com This is simpler. Its the campaign mod link m I do not have the rights so get it from here. Installation is simple just extracted in the game folder (gamedata to gamedata), Have fun!
Thank you so much for your great work, comrade. Good Luck! =)
I get a lot of dark squares where some flashy explosions should have been, mostly when playing Aeon units. Does anyone have a similar problem?
This graphical bug did not exist with 3.4 or any older versions.
I have this problem too :(
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Great! downloading and will test when I have free time^^
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Is it possible to use this mod with fa forever?
Hunter- this looks so good! I don't know how/why anybody wouldn't be using this. Anyway, mind giving me an assist? I have tested/researched but can't get a handle on these 3 questions:
- I saw you corrected the no nuke damage bug earlier; but for me my nukes aren't damaging and I can only fire one per silo- afterwards the silos "jam" and even though I have 5/5 nukes, and can select targets, when I click to fire all I get is the nuke launch sound effect but no missile. Curiously, the doors on the silo never close after launching the first nuke.
- does this mod effect max sim speed? If so, does playing with the graphicsenhancementmodv1.1, rksexpolsions, or niceshadowsv1 improve/change/mess up performance? Doesn't seem to matter for me, except niceshadows which makes things look bad.
- do you have a more comprehensive installation guide? I deliberately switched from the steam version for compatibility issues, there is no _GameColors.scd for me, nor is there a "mods" file in my THQ root. I subsequently added your mods file there and ignored the gamecolors.scd. So far, the nuke problem is the only problem.
Thanks for your time
Ok friend let see what I can do help you, first for the nuke problem my mod dose not effect the any nuke or game mechanic bug is related to the firey mod see here: Moddb.com
Second _gamecolors.scd is a addon dose not come in the vanilla game its from some korean site I found make the faction color in multi player look better but that optional. My mod is well tested on the Steam version and the installation is easy, the mods folder needs to be next to the gamedata not in it , it does not come with the original game installation that's why I made it instead of saying just make it yourself .
Also look at this Moddb.com
Hey dude I have a question, I have a nice mod, but there's a problem with a UEF cruiser, because when the firts than it shot, the next just it still realoading, I need a coder I don't know if you can help me with this, sorry for my english, I'm mexican, if you can help me I will send you the mod
Sorry dude I'm a digital artist not a coder .
Alienhunter installed you're mod but quickly uninstalled it after the sand was so white and bright it blinded me, am I doing something wrong or should it be this bright
Its different on every monitor so I'll try doing something about the LCD brightness.
Woah, 1GB? Do you have a torrent version?
hi, i report some issues:
- mod is not compatible with domino mod + firey exp 2.6
- mod is not compatible with domino 4th dimension + firey exp 2.6
- mod is not compatible with autoTML mod
It's compatible with total mayhem or other mods like experimental wars 2.0 ?
This doesn't work is FA: Forever, it causes the UEF and Cybran faction to have darn well no resources at the start so everyone else gets a massive head start while the cybran and uef are stuck building the first factory with -5 mass and power
This is made for the Steam version not FAF.
sadly, for me, that nice missile smoke trails still dont work :(
i use:
supremebattlefeel
brewlan
black ops global icon supp.
any help? thx
have this installed "Firey Explosion Mod 2.6 mod by Luxor144" before installing my mod for the effects. (smoke trail , dirt impact. water splash, snow impact , etc)
Hello , can i ask a question please ? i don't speak english or understand it correctly,but about your mod i downloaded it, but i would like first if possible to know, : what does your mod about texture, HD and all particile weapon effect please :(
do your mod improve all the unit and building texture and improve them in HD texture visual also ? or just the weapon effect of all vehicle or unit who are improved and changed ?
Are all the maps of the supreme commander 1 and supreme commander forged alliance improved too with HD textures visual ?
Thanks for answering to little girl like me and so sorry for my broken english (i'm nto english speaker) Sincerely sorry :(
Its costume texture for some of my favorite modes and the base game (supreme commander FA not SC1) all effects have been changed and in the last version the units/building texture have been changed to feet the map textures. that's about it.
Some of the Aeon and Seraphim explosions are black squares and really glitched.
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These is ****. Incompatible to most mods and you cant uninstall it. I messed it up because it overwrites the original files and no warning about it or mention to make a backup. Now i have to reinstall the whole game.
good work on retexturing but **** work on install guide and description
Nice Job! I installed and it works GREAT! Big thumbs up.
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Does this work for Supreme Commander 1?
Looks like it doesnt, just for FA and just for Steam version :(
Very very powerful
Hi , is it possible to change in files, time of smoke from bigger rockets ? to make it more stay longer time