The Battle Grounds 2(BG2) is a Half-Life 2 multiplayer modification based on the revolutionary war. It is the sequel to the popular HL1 mod with even more features and possibilities. Again the Royal British Army battles it out against the Colonial United States Continental Army in even bigger battefields with even more freedom. Interactivity is a very important factor in this mod and team play is as important as ever before. Fire muskets, sharpen bayonets, board the ships and take control of all flag point to succeed in your campaign for the control of new england. Changelog v0.0.13 - 20050811 fixed flag capture issues when one team is empty fixed player model textures fixed bot_add abuse. it's now a cheat since there appear to be no way to make a ConCommand rcon only fixed clientside melee attack spam.. caused massive viewpunch and lots of decalspray with high ping fixed respawn system getting stuck after mapchange for mp_respawnstyle 1 fixed bots so that they do stuff instead of...
The Battle Grounds 2(BG2) is a Half-Life 2 multiplayer modification based on the revolutionary war. It is the sequel to the popular HL1 mod with even more features and possibilities.
Again the Royal British Army battles it out against the Colonial United States Continental Army in even bigger battefields with even more freedom.
Interactivity is a very important factor in this mod and team play is as important as ever before. Fire muskets, sharpen bayonets, board the ships and take control of all flag point to succeed in your campaign for the control of new england.
Changelog
v0.0.13 - 20050811
fixed flag capture issues when one team is empty
fixed player model textures
fixed bot_add abuse. it's now a cheat since there appear to be no way to make a ConCommand rcon only
fixed clientside melee attack spam.. caused massive viewpunch and lots of decalspray with high ping
fixed respawn system getting stuck after mapchange for mp_respawnstyle 1
fixed bots so that they do stuff instead of stand still after mapchange. also the name counter gets reset
removed unused old materials and models that got left in
removed some maps to reduce update size. some of them were also bugged or had other issues
removed old HL2DM helpers around crosshair
there's now a choice of three crosshairs(and combinations thereof):
the dynamic circular from v0.0.12
a static three-line thing
a dot(tiny square)
use cl_crosshair as a bitmask to switch between them(add their indiviual codes for combinations)
also, check cl_crosshair_scale and cl_crosshair_r/g/b/a to set scale and color/opacity
made respawn system more polite. if someone happens to be in a spawn point, it simply waits a while
this change should help avoid crashing due to massive telefragging
it should be pointed out however that mappers should put spawn points at least 128 units apart
"ok" voicecomm added to yes
distance based gunshot and stab sounds added. they might need some work though
downloaded bg2 .17 and says class differs from server...any help?
Y cant i download this FREAKIN game!!!!!!