Description

This zip file contains the XML and Text files of the mod. Please extract these folders with their files into ..\Star Wars Empire at War\corruption\Data . This will add three folders to the Data folder, XML, Art, and Text. Full list of changes in the description.

Preview
Balance of Power v1.3.5
Comments
Kalain Author
Kalain

TODO: Find out what causes the Death Star to blow up without a battle taking the planet and fleet with it.

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Norean
Norean

That's just IG-88 hacking it. It's a Base game mechanic, removes IG-88 from the rest of the game and will permanently kill any hero's who are with the Death Star.

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Kalain Author
Kalain

TODO: Find what's crashing Galactic Conquest, think I've resolved the Death Star blowing up randomly, pretty sure it was Corruption fights.

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Microshader
Microshader

This mod sounds interessting. I am loocking forward to play this one. ^^
PS: sry wasnt logged in

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Some_other_guy
Some_other_guy

wait, no nerf to the pesky mc 30's and their million torpedo's spam?

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Kalain Author
Kalain

Oh they got nerfed. They have a much smaller range. Before their torpedoes had a 2000 range. They have 800 now. They also ate a hefty HP nerf.

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NeteriXX
NeteriXX

Are u going to balance ground battles? Because its totally unfair fight in my opinion and its frustrating. Rebels have too strong artilerry and t4 b tanks. Empire doesnt have good units at all and consurtium is just broken with these canderous and artilerries.

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Kalain Author
Kalain

It'll be a while before I take a look at ground. It's on the todo list for sure, but it'll be a couple of months before I take a good look at it. I will have to play it considerably so I can come up with proper weights for various stats and abilities to use in my formula. I will definitely hit artillery to be sure (nothing frustrated me more in single player), or find a way to hard counter it better by buffing fast units. For now my next project will be to get a video up explaining in great detail the changes in space.

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