A quick demonstration of some features from a mod I'm working on inserted into Astrostein. Requires latest dev version of ECWolf
As a demonstration of some of the features in my WIP mod "Astrostein: Future Shock", I have modified my original ports of Astrostein and Astrostein: Spifferaneous Edition to have some of the updated enemies, decorations and almost all of the weapons.
Unfortunately, I cannot set the original Astrostein to have light levels. I assume this is because they are Mac formatted levels and the engine can't simply insert the mapcodes.
CREDITS
Astrostein originally by Laz Rojas
ASE by Spifferaneous
Original ECWolf HD Version by AstroCreep
Knuckles from Duke Nukem (Code originally by Sigma64)
PulsPistol adapted from Rise of the Triad by AstroCreep (Code for Dual Wield originally by Sigma64)
Luger4000 - Sgt. Shivers
Latsch - Laz Rojas
XP40 - Sgt. Shivers (code originally by Executor)
Autopuls - Laz Rojas
DuoPhaser - Sgt. Shivers
Photon Cannon - Laz Rojas
Plasmathrower - Sgt. Shivers (Code originally by Sigma64)
Guards and Robots originally by Laz Rojas and modified by AstroCreep
Col. Welder originally by Spifferaneous and modified by AstroCreep
Breakable items - AstroCreep
Exploding Barrel - Laz Rojas