MortVent has made the mod which adds small one room shack to the Imperial City Waterfront set near the graveyard area.
This module adds a small one room shack to the Imperial City Waterfront set near the graveyard area, set away from the rest of the shacks.
I currently know of no modules that conflict with this one. There are some terrain changes done to accommodate the house at the chosen location.
I designed this home mainly with stealth oriented characters in mind, but reasonably useful for any character concept as it stands.
Features:
*Automatically added map marker allowing fast travel to the house.
*Simple and organized house interior with space divided up with cloth partitions into a bed, training and living/work area (I tried to avoid making it cluttered or too cramped)
*Almost all containers are set not to re-spawn (making them safe for storage), with the exception being the food cabinet (see companion friendly notes)
*Companion friendly design: Includes a re-spawning food cabinet to allow companions to find food without needing to go into wander mode if told to wait/use the house, NPC path markers placed so they appear and walk around the interior properly.
* Practice Lock Boxes in the training area for practicing lock picking, each has a set difficulty (Very Easy, Easy, Average, Hard, Very Hard) so you can move up in difficulty as one becomes too easy or too slow on skill ups.
* Pet wolf named Shadow, as a sparing partner and for ambiance. He is set to essential so he never permanently dies; he also levels up with you, and is useful for practicing skills. (Combat and magic, as well as sneak. Scripting prevents him from killing you, stopping combat when you hit 15% or less health.)
*Full set of small novice alchemy gear on work area table. [Highly recommend one of the alchemy modules that allow you to use them without having to pick them up]
* Some reasonable starting gear in the training area chest and placed in the room: leather armor (Helm, Boots, Greaves, Cuirass, Gloves, Shield), iron weapons (Short Sword, Bow, 120 Arrows, Mace), dark clothing (Black Robe & Hood, Doe Skin Shoes), potions (4 weak healing, 4 weak sorcery), tools (8 lock picks, 4 repair hammers, 12 torches), poison ingredients (enough for 6 weak damage health poisons)
Thanks to all those that helped me from the various forums I frequent with the scripts and what not :
Scruggsywuggsy the Ferret (Official ES Forums)
The Funky One (AGM Forums)
INSTALLATION:
Copy the .ESP file to your Oblivion data folder, activate it in the launcher and you are done
Notes:
Starting with this revision I am only adding the one .ESP file. Removal of items you don't want from the room and chest shouldn't be too hard if it bothers you. This is mainly to help maintain what little sanity I still have with me doing various tweaks and fixes and then needing to save a second version after they are all done.
Change Log:
v1.2 – scripted Shadow so he didn't eat your face off during sparing matches (he now stops when you are at 15% or less health)
v1.1 – altered item placements to prevent item explosions (some clipping issues)
v1.0 - released