This patch has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest patch.
This is a patch for full version 1.42. Uploaded for archive reasons
Title : AD v1.42P1 - (Arcane Dimensions)
Date : 29th December 2015
MOD Team : Simon OCallaghan - Art, Code and Level Design
Maik Franz Xaver - Art and Level Design
Corey Jones - Animation and Code Support
Matthew Breit - Animation, Art, Code Support and Level Design
Sean Campbell, Gavin Edgington, Noel Lacaillade - Level Design
Eric Wasylishen - LD Compiler Support and Level Design
Andrew Denner - Art pipeline tools and Code Support
Please note : This is an alternative universe of Quake, many assets and features have changed, even though it may look the same in places this code base and assets are very much different.
Shotguns : All of the shotguns have been changed to projectiles instead of hitscan impact. If you don't like this change use impulse 130 to switch between either system or edit the quake.rc file.
Mappers : The editor .def and .fgd files supplied with this MOD require the worldspawn entity to have "no_item_offset" set to 1
Name and QC : Do not use the AD (Arcane Dimension) name for your own mod. All the QC files are included and covered under GPL
additional : The majority of the textures are based on existing Quake assets
compilers & : BSP/VIS Compilers - by Kevin Shanahan/Eric Wasylishen
Dev tools : Latest Version - ericwa.github.io/tyrutils-ericw/
Used by MFX - (www.voidspark.net/projects/bjptools_xt/)
TexMex 3.4 by Mike Jackman (organize textures)
AdQuedit 1.3 by Hicks Goldrush (updating skins)
QME 3.1 patch 2 by Rene Post (Change/update models)
Quake C FTEQCC Compiler (fte.triptohell.info/)
QS Engine : This MOD is designed to be played with the QS engine ver 0.90.1
Download from (http://quakespasm.sourceforge.net/download.htm)
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V1.42 Patch 1 Notes
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* Added transparent texture support for DP
* Updated breakables for ad_crucial, ad_swampy, ad_test3
* Fixed ad_crucial so that the rune room does not lock
* Fixing bounding boxes for misc/func exploding boxes
* Removed FTE engine detection (simplified to DP/Fitz)
* Changed pixels command to understand default=blurry
* Added DP laser particle effect (TR_LASER)
* Removed EF_DIMLIGHT from plasma/laser for DP
* Added plasma burn explosion for DP (large cloud effect)
* Added altar (red/grey) DP (floating upward dots/smoke)
* Fixed skill pillar directional particles for DP
* changed misc_drip movetype to prevent engine splash sound
* Fixed extra global fog parameters for ad_end in DP
* Changed trigger_heal/hurt bubbles to be noclip instead of fly
* Fixed spiders/voreling dropping from ceiling properly in DP
* Gaunt projectile speed - old (600/600/600/600) new (500/650/800/950)
* Gargoyle projectile speed - old (500/550/600/650) new (500/650/800/950)
* Minotaur projectile speed - old (500/600/700/800) new (500/650/800/950)
* Ceiling spiders are broken with patch 1 for QuakeSpasm Engine