An update to the Annihilation X NG. This version brings some bug fixes, graphical tweaks and changes and more. Refer to full details.
Annihilation X NG v1.6 by Devin Stein (Spunky) & updated by David F.M. (Dafama) [6-2-2008]
AX NG v1.6...:
-Updated to latest Parallax Extreme shaders.
-Fixed D3 base version double barrel weapon bug.
-Added latest updated pets.
-Uses Chromatic Dispersion shaders thanks to TheRealSceneGraphManager.
-Fixed aas48 kind of files for all sp maps, so bots (Pets) and npcs, frendly and unfrendly know and navegate
the maps way much better than before !
-Also added Full Shadows to all sp maps for D3 & ROE in this mod.
-Added bigger radius for some lights in some of the sp maps.
-The enemies now try to attack first the Pets and any human people before you ! (So, this mod will be not as
easy as was before...)
-Fixed TurnTo(); bug that was added by me in some of the A.I. for monsters that can dodge.
-Added random sounds and random spawning demons & zombies cortesy of Mausus Atlas.
-Updated many demons A.I.
AX NG v1.5...:
-Definitively fixed dropped moveable weapon grabber/gravitygun in some entities.
-Changed PlasmaImpact particle effect in all plasma weapons used by npcs and player.
-Fixed some pets.
-Bettered zombie_base dropped ragdolls.
-Fixed zombie_maint skin.
-Added better skins for zmaint and zfat.
AX NG v1.4...:
-Fixed NPC, Pet and Demon Sentrys plasma projectile bugs and increased fire rate.
-Fixed ZCommandos and ZSecs plasma projectile bugs and increased fire rate.
-Added F.E.A.R. alike muzzle flashes to all weapons for both player, demons and pets.
-Added latest Parallax Extreme shaders (both ATI & NVidia) with good looking texture reflections.
-Fixed moveable grabber bug on the ROE side.
-Increassed the accuracy of the machinegun and velocity of the plasmagun for all the Sentrys,
ZCommandos and ZSecs, really needed because was too easy to beat this armed zombies and Sentrys
and the pet versions where too easy to kill because of this also.
-Bigger radius for all flashlights.
-Converted all .TGA to .DDS local files for Parallax, so now it needs a little less power requeriments.
AX NG v1.3...:
-Fixed many bugs & updated scripts & added more d3xp support.
AX NG v1.2...:
-Fixed Pet_Pinky, Cacodemon and LostSouls.
-Fixed BackPack bug.
-Updated & fixed pistol, machinegun & plasmagun weapons.
AX NG v1.1...:
- Optimised GravityGun !
- Made Machinegun, pistol and Plasmagun in one script.
- Added muzzle flashes to many weapons for player and npcs, ZSecs, ZCommandos, Sentrys, etc...
- Added Double_Shotgun to D3 base mod version.
- Less memory usage for both base & roe, so can be used in less powerful computers.
- Powered up shotgun and double shotgun, added betters fx also.
- Added generic mounted flashlights ON/OFF toggle.
- Fixed many bugs.
AX NG v1.0...:
- Better Parallax shaders.
- Now, the GravityGun can catch fireballs & missiles from the enemies, just like the ROE Grabber do,
can open doors, trigger platforms and elevators and damage enemies ! (the ROE grabber can do that
now also when in ROE mode) :)
- Added support for D3XP (ROE) into an optional .pk4.zip file that can be renamed to .pk4 to be
enabled. (Needs the D3toROE v1.2 or higher .pk4 also to be on the mod's folder.)
- Removed support for pet_Archvile, pet_Sabaoth, pet_Guardian, they take too much memory that is
very needed to do other better new things, maybe Archvile will be used without this extra scripts,
i will try it...
- Support for the pet_Hunters.
- Added flares to zombie_maint_flashlight.
- Bug fixes.
Features of AX NG...:
-New FX & Particles.
-Fist fireball better fx & sounds !
-Bettered & powered all the weapons.
-Pets much powerful & cause more damage.
-Better shaders & 3D effects using the new Parallax Extreme shaders.
-Better gfx thanx to use E3 bump maps, but with the same AX classic skins !!!
-Fixed the console bug !!! (years trying to fix this !)
-Bug fixes & other things.
-Requires the Annihilation X and all subsequent updates !!!
-Needs a very high end machine to run this mod to it's fullest !
For using Pets, when weapon_Fist are selected you can...:
Reload Key - Select a pet and command it to move, attack, follow, or stay.
When weapon_HandGrenade are selected you can...:
Reload Key - Command all pets to move or attack.
When weapon_Pistol, Machinegun or Plasmagun are selected you can...:
Reload key - Teleports all pets to a new location (only when pistol is already loaded).