Fixed a game-breaking bug where you could get stuck in the pause menu. (Strangely, my audio management code was to blame.)
ALPHA 0.0.1 features the first three (out of 12) procedural levels and the first four (out of 12) types of Brantisky robots that you will encounter in combat. The menus and options are in-place, and everything is actually quite polished. I've worked hard to create a very solid foundation for this first release, but a lot of things are still missing (such as scoring/stats, more detail/variety in the levels, improvements to AI, mysterious hidden monoliths, etc). UPDATE - 0.0.1 Rev 2: Fixed a game-breaking bug where you could get stuck in the pause menu. (Strangely, my audio management code was to blame.)
CONTROLS: The default inputs are set up for an x-box controller or mouse & keyboard. You can view the defaults via the in-game menu, and all controls can be remapped in the input tab of the launcher. There are also in-game options to toggle crosshair, aim-assist, follow-cam, etc.
SYSTEM REQUIREMENTS: TBD. The game is completely playable on my laptop (mobile ATI 7xxx GPU), and it runs over 200FPS on my desktop (i5, GTX 760). There are some basic in-game graphics options to help on lower-end machines. Please feel free to send me your specs and let me know how the game runs for you.
VIDEO MONETIZATION: I strongly encourage and appreciate the making and publishing of videos in which you are playing this game, as well as monetization of said videos.