All modules and addons in one file. Click for more info about this compilation ->
For additional info check Ric'H'ard new principles.
Core module v1.0
Rocket addon v1.0
Total Veterancy conversion for Ric'H'ard
Fast planes refueling on Air Staging
Performance tweak addon
Aeon upgradeable shields
Planes fuel 50%
Individually parts can be activate via ingame mod manager.
This compilation is made for playing with BlackOps: Unleashed, Adv. Command units, Balance mod and Sorian and Duncane AI mods.For additional info check Ric'H'ard new principles.
New adjacency bonuses:
- Radar increases weapon ranges
- Power generators increases rate of fire and shield regeneration
- Power storage increases shield HP
- Mass extractor greatly increaes buildrates of factories, silos...
- Mass fabricators increases extractors outpusts more than mass storages.
- All bots except T4 have increased top speed, acceleration and turning faster, but have decreased HP and costs more energy to build. When bots move their firing is less accurate.
- All tanks except T4 have decreased top speed, acceleration, turning and steering is much more slower, they are less maneuverable but are tougher.
- Mass fabrication is much less efective.
- AntiAir, artillery and TML units and structures have better target priorities.
- All mobile artillery have increased range and decreased rate fo fire and accuracy.
- Nuke damage decreased.
- T3 static artillery inculede Salvation has decreased range, damage, accuracy, cost and buildtime and increased damage radius. Its main role is defense against heavy units and large battalions now.
- Scathis has not unlimited range, now it can hit target approximately 5km far. Has increased HP and its costs and build speed is close to its vanilla version.
- All T3 units has decreased damage so eartly tiers are still usable.
- All T4 units has decreased damage, acceleration, buildtime, cost and top speed so eartly tiers are still usable.
- All armed structures energy consuption doubled.
- Mass extractors energy consuption increased.
- STML autofires on buildings.
- STML has enhanced target priorities.
- STML and MTML projectiles seeking mobile units.
- SSML can storage only one piece of rocket. It's buildrate decreased, energy consumption and buildtime increased.
- SASML can storage only two pieces of rocket. It's buildrate decreased, energy consumption and buildtime increased.