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Version 2.0 of Alien Armageddon, an overhaul and huge expansion for Duke Nukem 3D.
Alien Armageddon is a mod for Duke Nukem 3D which adds many new high quality enemies, sexy NPCs, and a second playable character, all featured in an epic new adventure. Some of the community's best talent have come together to make this amazing free expansion. Installation and other info is included with the download, and also below (scroll down).
Version 2.0 is more than just an update -- in addition to the content you would expect (new weapons, enemies, bug fixes, etc.) we have added hours of new gameplay with an overhauled version of the classic Duke it Out in DC expansion. Check out the official trailer:
To install and run:
Unpack the folder alien_armageddon from the DNAA20.zip file.
Place a copy of the file 'DUKE3D.GRP' (the game data from Duke Nukem 3D) inside of the alien_armageddon folder at root level. An Atomic Edition or later version of the file is required (not shareware, not version 1.3, etc.)
Run eduke_64bit.exe OR eduke_32bit.exe to start the game, as appropriate for your system. Note: Eduke32 will look for your DUKE3D.GRP data file in several places, so if Duke 3D is installed elsewhere on your system, you may not need to copy it to the install folder.
On the video mode dropdown menu, it is recommended to use OpenGL for the full visual experience, but the game will work in the software renderer.
It is NOT recommended to check the box for "Polymer". The Polymer renderer is not fully commpatible with Alien Armageddon; you will experience low framerate, missing shadows and missing voxels. The only advantage to using Polymer is that it renders dynamic lights from projectiles, fires, and certain other sprites.
The included executables have been extensively tested with this version of Alien Armageddon. If you use an executable from an older OR newer version of Eduke32, then do so at your own risk. There are known bugs with all other versions of EDuke32 as of this writing. However, if you want to try other builds of EDuke32, you can find them here:
Dukeworld.duke4.net
Mac builds of Eduke32 can be found here: Dukeworld.duke4.net
As with any mouse and keyboard shooter, you should configure the mouse and keyboard to your liking. Alien Armageddon uses three functions different from regular Duke 3D:
SWAP CHARACTERS
SECONDARY FIRE
ALTERNATE WEAPON
You should assign each of those to suitable keys or buttons from the setup menu before starting a game. SWAP CHARACTERS will switch control of the playable character, if the other character is available. SECONDARY FIRE will activate the secondary function of the weapon currently selected, if the weapon has a secondary function (for example, reload weapon or use scope). ALTERNATIVE WEAPON will switch to a subweapon on the same weapon slot, if one is available (for example, it will switch between shrinker and expander). Additionally, on Bombshell's SMG, it will cause the weapon to reload. You can also access subweapons by using the next/previous weapon keys.
Troubleshooting:
If you own Duke Nukem 3D but you get an error message that "DUKE3D.GRP" cannot be found, or something similar, then you need to find the file "DUKE3D.GRP" and place a copy of it within the alien_armageddon folder where the executable resides.
I know what I'll be playing this weekend. Thanks for this amazing mod. :)
Hello!
First of all I would like to say is, Love the mod, best one I've seen in a long while and I am going to be having a lot of fun with it! only small issue... and could be an easy fix or maybe there been investigation going around about the issue but seem that save files won't appear in the load game list at all. I save the game and when I go to load the game, the save is not there but the file is saved in the folder. playing eduke32 as admin is a no go either, still same issue if there is a way to fix this issue then that will be amazing!
Can you confirm that you are using one of the included executables? Also: do you have your Duke3d.grp file in the same folder as the executable?
EDIT: I do remember this being a rare issue on some systems that I have seen reported elsewhere for Eduke32, although I have never experienced it myself. I am currently asking around for a solution.
Yes I am using the included executable, I’ve also tried different mods and it seem to happen to all of them. I save but can’t seem to find my save file in the load game list this never happen before till now.
Open the eduke32.log file and look near the top, there will be a path for what directory is it using for "game data". This may or may not be the same folder you are actually running the game from. If it's a different folder, check and see if your saves are going in there. To continue this discussion, please open a thread in the bug reports forum for this mod.
We got a suggestion: do NOT put the game directory in C:\Programs Files\, instead put the folder on the desktop or somewhere else and see if that fixes it.
May I ask whether it's possible to play this with Megaton Edition?
Yeah, it should work fine. All you need from the Megaton Edition is a single file, "DUKE3D.GRP". You put that in the install folder of alien_armageddon, as per the instructions, you're good!
Ok so I played this a little bit. I like it a lot so far but one thing really bothers me. The crosshair does move together with the weapon bob, which shouldn't be a thing. Please change that.
I know it's not normal, but it's supposed to represent how it's hard to aim while moving. I'll make that an option you can disable for a future version, but in the mean time you can also turn off the crosshair completely in the menu.
Well it does a good job of representing how hard it is to aim while moving but it also kills the fun I'm having with the mod.
Because of the crosshair going left and right all the time it feels like half my shots are not hitting the enemy in front of me and with the amount of stuff going on already in the first level on "Come get some" or higher it feels kinda unfair since enemies seem to be able to land 100% accurate shots from 2 miles away. I like that you will include an option to turn it off in the future. I hope it'll not take that long.
Again besides this minor problem the mod is really well done and I'll for sure recommend it to all my friends that are into fps games. :)
first : thank you for this awesome mod !!! .i love dukenukem and all its expansion .but i cant load the savegames from the previous version of alien armageddon .how can in fix this ?.
Sorry, but that's not fixable. Once you update the script files, the game detects that saves made using older code are from an older version and won't load them. If you are really committed to finishing a saved game from before the patch, then you might be able to substitute in the script files from 2.00 and get the saves to load.
I found the biggest babe of all Duke Nukem babes on the "Bombshells" level. :D
Imgur.com
Imgur.com
Maybe this is a bug where an NPC character model doesn't scale correctly. Kinda funny one though if it is one.
The sprite was just made too big in the map and we missed it. It will be corrected.
Hmm... I wonder, does that mean that we're also gonna get overhauled version of the third expansion (Nuclear Winter) for Christmas? Just curious.
It would be nice to see a proper final bossfight with Santa, not an NPC that's just poorly edited Duke's sprites with increased health. I'm pretty sure you'd be able to add some interesting twist to it.
I enjoyed the version 2.0 by the way :)
The next release will have a new episode with a Gladiator theme. After that, I don't know. I'm open to the idea of a winter themed episode that would come out in the 4th quarter of this year, but it doesn't have to be Nuclear Winter, maybe it could be a combination of a NW overhaul with other higher quality maps.
Honestly Nuclear Winter isn't stellar quality especially compared to DC and Caribbean. But we don't know what the future holds yet.