This gives a bunch of changes but also adds four new civs
Changelog
Wonders provide a trickle of resources has 25 garrison capacity and provides 25 extra population
Stonish
Stone Guard now returns +15 stone
Team bonus: Starts with +50 stone (was siege +2 LOS)
Wonder bonus: Stone Guardians now returns +25% more stone and cost 25% less stone
Elite upgrade costs 750 food and 450f and takes 50s instead of 750f and 750s and takes 60s
Boulders cost 250s 500g instead of 450s 700g
Goldian
Goldian (+8 attack [+10 attack for elite] vs trash units)
Glistening armour increased to 1/2 instead of 1/1
Elite goldturion costs 350f 950g and takes 75s instead of 450f and 850g
Humorish
Tanks now fire their projectile
Tanks projectile move speed decreased to (5 was 10)
Tanks now deal damage to trees
Tanks health decreased to 200 (was 300)
Wonder bonus: Monks +3 range and siege regenerate (was Monks +3 range and siege firing 33% faster)
Humori code: now allows monks to regenerate health
Elite hunter archer upgrade costs 550f 650g and takes 55s instead of 850 food and gold 60s
Monk upgrades cost -25% less gold (was 35%)
Hunter Archer (standard/elite) has 6 range instead of 4
Festivians
Infantry +1 attack/armour per age only now gives +1 attack per age
Festive warrior has 16s train time instead of 17s
Festivians: Gains +50 resources every age up (instead of starting with 150w 100g)
Festivians: siege return 20% of their wood cost instead of starting with 5 villagers
Humbugians
Torchers deal extra damage to economic buildings
Rams move 10% faster per age starting at castle (was villagers +1 attack per age)
Wonder bonus now gives torchers 3x to buildings but rams do 2x vs buildings instead of torcher 5x damage vs buildings
Yearro
firework units are effected by wonder bonus
Wonder bonus firework units now +4 antiship attack +8 building attack
Team bonus now gives scorpions +4 attack vs buildings instead of fireships +1 attack
Pyrotechnics gain +1 damage vs buildings
Pyrotechnics gain +2 damage vs Infantry
Pyrotechnic projectiles amount increased to 7 (was 5)
Pyrotechnic has 1 minimum range instead of 2
Each projectile deals +2 damage (was +1)
Each projectile deals +1 damage vs buildings
Fixed string for firework ship
Firework ship costs 70w and 50g and takes and 30s instead of 75w and 60g and takes 32s to train
Firework ships reload time increased to 3.6 (was 3)
Warships +1 attack per age now starts at feudal age)
Pyrotechnic [standard/elite] HP Decreased by 10 (50/60 to (40/50)
Houses now cost 50% less in all ages instead of (29w/27/24/20/w)
Standard/Elite Cannon galleon free
Pyromechanic upgrade increased to 40% instead of 20% but lose siege engineers
Frostos
Has the Mayan tech tree instead of spanish
Town Centers +1 range per age is now Town Centers fire 15% faster
Team bonus from towers/castles +2 LOS is now universities work 20% faster
Tech name changed to Permafrost instead of frostice
Ice mage and ice tower has the same attack stats and bonuses
Epicani
Guardpost (Garrisonable Barracks that provides population and can attack)
Guardposts armour 2/9 (was 3/10)
Guardposts dont upgrade from a military building and now cost 250w and 150s
Heavy Hulls: now give ships +15HP and 1/1 armour
Great gunners deal high damage and pierce through armour
Fishing traps are now built 20% faster
Team bonus: gives galleys +1 range instead of +5 HP
Wonder bonus: now effects guard posts by giving +10 garrison slot
Epicani has hoardings double effect instead of 20% faster farms and fish traps
Adds four new civs
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Minecraftians
Houses built 50% faster +1/2/3/4 LOS
Villagers armed with bows (+2 attack/range)
Starts with a Taiga wolf
UU1: Skeleton (Heavy Infantry)
UU2: Taiga Wolf (Quick cheap Light unit that only costs food)
UT: Projectile Protection (Foot units +2 pierce armour)
Team bonus: Blacksmiths work 50% faster
Wonder Bonus: Skeletons and Taiga wolfs built 50% faster and has 2x HP
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Embers
Petards and Demoships move 10% faster
Heated shots free
Volcanos can be built at imperial age
UU: Ember knight (Infantry damage vs buildings and siege)
UB: Volcano (Medium range Defensive building)
UT: Combustion (Demo ships/Petards +200 vs buildings)
Team bonus: Fireships +2 attack vs buildings
Wonder Bonus: Volcanos +3 range and trains ember knights
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Twitchians
Elite Skirmisher free
Trash units train 50% faster
Farms and fish traps and built 20% faster
UU: Subscriber (Medium hand cannoneer that regenerates) can be upgraded a lot
UT: Followers (Spearman and Skirmishers +10 HP and +2 attack)
Team bonus: Trash units +1 attack
Wonder Bonus: Castles are built and works 50% faster but subscribers become trash units
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Haunti
Scouts attack and move 20% faster
Bloodlines +50% effect
Monks move 15% faster
UU: Shadow rider (Armoured cavalry thats good vs villagers
UT: Corruption (Monks convert 50% faster)
Team bonus: Monks cost -10% gold
Wonder Bonus: Monks are trained 50% faster and can convert almost instantly
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All
Camel units lose the antiship armour
Chinese
Wonder bonus gives scorpions +4 range and galleys +2 range
Celts
Wonder bonus now gives siege weapons 25% HP and 10% attack rate and less train time (was 50% HP and trained twice as fast)
Saracens
Wonder bonus now also gives cavalry +4 attack vs buildings
Mongols
Wonder bonus gives +2 range to cavalry archers instead of +4 attack but still gives cavalry archers +25% fire rate and +10 damage vs siege
Vikings
Wonder bonus now gives Warships 50% HP but longboats 2x more arrows and infantry self-heal (was Warships 50% HP and +4 attack and infantry self-heal)
Mayans
Wonder bonus Archers cost 25% less and train 50% faster +2 pierce armour (was Archers cost 25% less and archers +4 attack vs archers +4 pierce armour
Spanish
Wonder bonus effect a bit weaker but now effects trade units but trade units generate more gold
Changelog
Wonders provide a trickle of resources has 25 garrison capacity and provides 25 extra population
Stonish
Stone Guard now returns +15 stone
Team bonus: Starts with +50 stone (was siege +2 LOS)
Wonder bonus: Stone Guardians now returns +25% more stone and cost 25% less stone
Elite upgrade costs 750 food and 450f and takes 50s instead of 750f and 750s and takes 60s
Boulders cost 250s 500g instead of 450s 700g
Goldian
Goldian (+8 attack [+10 attack for elite] vs trash units)
Glistening armour increased to 1/2 instead of 1/1
Elite goldturion costs 350f 950g and takes 75s instead of 450f and 850g
Humorish
Tanks now fire their projectile
Tanks projectile move speed decreased to (5 was 10)
Tanks now deal damage to trees
Tanks health decreased to 200 (was 300)
Wonder bonus: Monks +3 range and siege regenerate (was Monks +3 range and siege firing 33% faster)
Humori code: now allows monks to regenerate health
Elite hunter archer upgrade costs 550f 650g and takes 55s instead of 850 food and gold 60s
Monk upgrades cost -25% less gold (was 35%)
Hunter Archer (standard/elite) has 6 range instead of 4
Festivians
Infantry +1 attack/armour per age only now gives +1 attack per age
Festive warrior has 16s train time instead of 17s
Festivians: Gains +50 resources every age up (instead of starting with 150w 100g)
Festivians: siege return 20% of their wood cost instead of starting with 5 villagers
Humbugians
Torchers deal extra damage to economic buildings
Rams move 10% faster per age starting at castle (was villagers +1 attack per age)
Wonder bonus now gives torchers 3x to buildings but rams do 2x vs buildings instead of torcher 5x damage vs buildings
Yearro
firework units are effected by wonder bonus
Wonder bonus firework units now +4 antiship attack +8 building attack
Team bonus now gives scorpions +4 attack vs buildings instead of fireships +1 attack
Pyrotechnics gain +1 damage vs buildings
Pyrotechnics gain +2 damage vs Infantry
Pyrotechnic projectiles amount increased to 7 (was 5)
Pyrotechnic has 1 minimum range instead of 2
Each projectile deals +2 damage (was +1)
Each projectile deals +1 damage vs buildings
Fixed string for firework ship
Firework ship costs 70w and 50g and takes and 30s instead of 75w and 60g and takes 32s to train
Firework ships reload time increased to 3.6 (was 3)
Warships +1 attack per age now starts at feudal age)
Pyrotechnic [standard/elite] HP Decreased by 10 (50/60 to (40/50)
Houses now cost 50% less in all ages instead of (29w/27/24/20/w)
Standard/Elite Cannon galleon free
Pyromechanic upgrade increased to 40% instead of 20% but lose siege engineers
Frostos
Has the Mayan tech tree instead of spanish
Town Centers +1 range per age is now Town Centers fire 15% faster
Team bonus from towers/castles +2 LOS is now universities work 20% faster
Tech name changed to Permafrost instead of frostice
Ice mage and ice tower has the same attack stats and bonuses
Epicani
Guardpost (Garrisonable Barracks that provides population and can attack)
Guardposts armour 2/9 (was 3/10)
Guardposts dont upgrade from a military building and now cost 250w and 150s
Heavy Hulls: now give ships +15HP and 1/1 armour
Great gunners deal high damage and pierce through armour
Fishing traps are now built 20% faster
Team bonus: gives galleys +1 range instead of +5 HP
Wonder bonus: now effects guard posts by giving +10 garrison slot
Epicani has hoardings double effect instead of 20% faster farms and fish traps
Adds four new civs
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Minecraftians
Houses built 50% faster +1/2/3/4 LOS
Villagers armed with bows (+2 attack/range)
Starts with a Taiga wolf
UU1: Skeleton (Heavy Infantry)
UU2: Taiga Wolf (Quick cheap Light unit that only costs food)
UT: Projectile Protection (Foot units +2 pierce armour)
Team bonus: Blacksmiths work 50% faster
Wonder Bonus: Skeletons and Taiga wolfs built 50% faster and has 2x HP
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Embers
Petards and Demoships move 10% faster
Heated shots free
Volcanos can be built at imperial age
UU: Ember knight (Infantry damage vs buildings and siege)
UB: Volcano (Medium range Defensive building)
UT: Combustion (Demo ships/Petards +200 vs buildings)
Team bonus: Fireships +2 attack vs buildings
Wonder Bonus: Volcanos +3 range and trains ember knights
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Twitchians
Elite Skirmisher free
Trash units train 50% faster
Farms and fish traps and built 20% faster
UU: Subscriber (Medium hand cannoneer that regenerates) can be upgraded a lot
UT: Followers (Spearman and Skirmishers +10 HP and +2 attack)
Team bonus: Trash units +1 attack
Wonder Bonus: Castles are built and works 50% faster but subscribers become trash units
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Haunti
Scouts attack and move 20% faster
Bloodlines +50% effect
Monks move 15% faster
UU: Shadow rider (Armoured cavalry thats good vs villagers
UT: Corruption (Monks convert 50% faster)
Team bonus: Monks cost -10% gold
Wonder Bonus: Monks are trained 50% faster and can convert almost instantly
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All
Camel units lose the antiship armour
Chinese
Wonder bonus gives scorpions +4 range and galleys +2 range
Celts
Wonder bonus now gives siege weapons 25% HP and 10% attack rate and less train time (was 50% HP and trained twice as fast)
Saracens
Wonder bonus now also gives cavalry +4 attack vs buildings
Mongols
Wonder bonus gives +2 range to cavalry archers instead of +4 attack but still gives cavalry archers +25% fire rate and +10 damage vs siege
Vikings
Wonder bonus now gives Warships 50% HP but longboats 2x more arrows and infantry self-heal (was Warships 50% HP and +4 attack and infantry self-heal)
Mayans
Wonder bonus Archers cost 25% less and train 50% faster +2 pierce armour (was Archers cost 25% less and archers +4 attack vs archers +4 pierce armour
Spanish
Wonder bonus effect a bit weaker but now effects trade units but trade units generate more gold
but how do i install this?
Put the mod In the /games folder if your playing non-HD and DE