Another map that has been left out from the upcoming Battalia Requiem release is 'Tein Bessa'. This map is a 6 player map that was made during the Dev Cycle I phase of Battalia Requiem
Compatiablity: Aftermath 2.0 with add on packs A-E
Map name: Tein Bessa
Mode: Death Match
Tein Bessa was one of the systems made in the Dev Cycle I phase during the first half of 2010 and was originally to appear in the release version of Battalia Requiem. One of the first maps to utilize new lighting techniques, the map became redundant during the Dev Cycle II phase by the more advanced maps that were being created.
Tein Bessa was the first system to utilize the 'Heaven and Hell' concept that Battalia Requiem will feature. The system had a distinct feel of being caught between the two factions of the game. While the system was not aligned to either side, it carried characteristics of both concepts. The system has Romulan natives within the map as the initial story arc had Tein Bessa down as a test bed for new warp technology by the Romulans which had caused damage to the system by stretching the suns solar flares across the system. The system played a key role in the Terran story arc of Battalia Requiem.