Igge has made that provides Polygon reduced visible when distant objects.
This mod from igge provides Polygon reduced visible when distant objects. Bridges, doomstones, forts, Ayleid ruins, inns, taverns, farms, villages, chapels, IC waterfront stuff , docks, guild houses, etc etc.
Also comes with very low-res textures for all objects so even those with 128MB video cards and single-core CPUs can enjoy it.
Extract into Oblivion installation folder. If asked to overwrite folders/create new folders, select yes.
Delete the ObliviondatadistantLOD folder, delete the Obliviondata textures lowres folder,
delete all *_far.nif files in all Oblivion data meshes subfolders.
1. Not every house in every town has a vwd counterpart. That will possibly be added in future versions. Vertex colour has been removed from all models since the presence thereof affects game performance negatively.
2. Archiveinvalidation is not necessary because the textures do not replace any existing ones.
3. Imperial City may turn up non-visible when distant after uninstall.
4. Some distant objects may appear in odd locations, such as elevated in the sky or half burried in the ground. This cannot be fixed, because the xyz-coordinates these objects use are the same as the closeup objects uses, which in turn ,are put on a height map that the game doesn't render in the distant. Instead it renders a low quality mesh with some parts higher and other parts lower than the height map.
BethSoft for Oblivion,
Autodesk for 3D Studio Max,
wz for FarGenerate.exe,
NifTools.org for NifSkope,
PhaedrusQ for part of the polygon reduction
PirateLord for texture path editing,
HTF for initial inspirational tutorial video,
Koldorn for Ayleid textures
and - The Elder Scrolls Forumites for their input, bugreports, assistance and general encouragement.
TESSource, Filefront, ElricM for mod hosting and xs.to for image hosting.
Improved, better looking textures for IC walls, towers added.
Unused textures removed.
Better looking meshes for IC walls & towers added.
Missing LOD coordinates for castle Skingrad added.
Extra (new) meshes for Skingrad castle added.
Fixed LOD oddities near Anvil. :)
Some additional Ayleid ruin parts added.
Missing LOD coordinates for Fort Linchal fixed.
Overbright textures darkened.
Koldorns Ayleid textures used.