As of now, the switch effect for the transportation in the castle stages now blends as done in the PS2 version of the game from the glitched compare bytes. I've disabled the compare opcode to make the light use the same effect as the regular warp for common objects like the flower.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.