20oct16 update: * Fixed errors that caused erroneous textures to appear when portals were open. * Added capability to shoot at a target seen through a portal. This augments possible strategies for escaping a dungeon to allow escape with a single teleportation. * Remedied an apparent error when both portals are on the same wall. In this case, their two virtual worlds overlap and interfere with each other. Now, only the closer one is drawn (unless their heights are equal). * The TARDIS makes a twisting debut.

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