**ver 6.1.1 -- 12mar17** * Added an awesome rolling fireball in the brick dungeon. Shaders project vertices from a cubical shell onto a spherical shell to avoid singularities. Then a coherent 3D noise function is used to define perturbations whose magnitudes index into a 1D colormap with black, red, orange, yellow, and white.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.