A Proper Empire balances combat, morale, and battlefield effects. Pricing changes in units, buildings, and research costs will challenge you but new units, new technologies, and additional benefits from many other changes to Empire will be available.
A Proper Empire balances combat, morale, and battlefield effects. Pricing changes in units, buildings, and research costs will challenge you but new units, new technologies, and additional benefits from many other changes to Empire will be available.
-- Platoon Firing requirement for Army Staff College corrected.
-- Includes a full v1.3 startpos.esf.
-- Pirates can no longer RECRUIT fluyts, galleons, race-built galleons, or other larger ships; they do still start with a few.
-- Portugal, Denmark and Persia made into major factions.
-- Fix FOW issues with minor nations.
-- Lowered manpower requirement threshold to 0.
-- Proper flags added for Spain and New Spain.
-- Properly replaced volley_fire with mass_fire in all instances, thanks Dogmeat!
-- Added line infantry to all basic recruitment buildings. Should help the AI recruit more line infantry in place of militia.
-- Added cannons to some minor nations that were missing them; let us know if you find any missing!
-- Increase fatigue threshold for cavalry units; cavalry should now be faster and should tired at a slower pace.
-- Moved research cost to turn start; should stop the AI from offering ridiculous prices for peace.
-- Added three new cannon techs -- they are required to progress in the tech tree;
-Standardized Calibers (Requires the measuring tool technology)
A precursor tech – increases recruitment cost of artillery by 5%.
-Standardized Ammunition (Requires Standardized Calibers)
A precursor tech – increases upkeep cost of artillery by 5%.
-Standardized Production (Requires Standardized Ammunition)
The end result of the tech line for field gun standardization – decreases recruitment and upkeep by 10% and reduces repair costs on artillery pieces by 10%.
-- Increased research times.