A mod that remakes 11 maps from the Campaign into 8 conquest maps. Conquest gamemodes for my maps are meant for singleplayer but CTF is (hopefully) playable with multiplayer.
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CREDITS
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SWAG SWAG PALPATINE - CREATOR, DEVELOPER AND PUBLISHER.
THELEGEND, RENDS AND CGSKIES - CORUSCANT MODERN WARFARE ASSETS. (http://gametoast.com/viewtopic.php?f=64&t=31420)
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TO DOWNLOAD
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Move all folders (MAR, KFD, CTK, NID, MPS, DPB, YVS and HFH) into 'Star Wars Battlefront II/GameData/addon'
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MAPS INCLUDED (IN ORDER)
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Mygeeto Platforms: Amongst The Ruins
- 5 CPs (Conquest)
- This first map is mainly me just testing custom units.
- Vehicles:
- IFT-X Hover Tank
- AT-RT Walker
- LAAT Gunship
- AAT Hover Tank
Kashyyyk Sky/Ground: A Line In The Sand
- 6 CPs (Conquest)
- This is where the fun begins.
- The CIS Jumpdroid MK II has more health than the normal one.
- Vehicles:
- IFT-X Hover Tank (Clone Wars Era)
- AAC-1 Hover Tank (Droid Invasion Era)
- Barcspeeder
- Snailtank
- Spider Walker
- STAP (CTF)
- Republic and CIS starfighters (Conquest)
Coruscant (Jedi) Temple: Knightfall
- 5 CPs (Conquest)
- Originally planned to give the temple soldiers yellow lightsabers, didn't work so gave them yellow blaster rifles instead.
- Uses Coruscant Modern Warfare assets (not made by me)
- Vehicles:
- LAAT Gunship (Conquest)
Naboo Theed (City): Imperial Diplomacy
- 5 CPs (Conquest)
- Stealth troopers have the bothan spies' cloak ability.
- Vehicles:
- Imperial Landing Craft (Conquest)
- IFT-T Hover Tank (Post Clone Wars Era)
- AAC-1 Hover Tank
- AAT Hover Tank (Droid Invasion Era)
- Gian Speeder
Mustafar Sky/Ground: Preventetive Measures
- 9 CPs
- The elite droid snipers have the droideka shield ability.
- Vehicles:
- IFT-T Hover Tank
- Snailtank
- Hailfire Tank
- Empire and CIS starfighters
- Imperial V-wing
- Imperial Arc170starfighter
Death Star: Prison Break
- 5 CPs (Conquest)
- I tried going for an episode 4 theme but still staying with the mission's theme, so the rebels have disguised themselves as stormtroopers and stolen the imperial weapons.
- Vehicles:
- IFT-T Hover Tank (Conquest)
- TIE-Fighter (Conquest)
- Imperial Landing Craft (Conquest)
Yavin (IV) Sky/Ground: Vader's Fist Strikes Back
- 7 CPs (Conquest)
- The rebels get Rebel Commanders (Bothan Spy with more health and rocket launchers), and a buffed up hover tank.
- Vehicles:
- IFT-T Hover Tank
- AAC-1 Hover Tank
- Commander AAC-2 Hover Tank (Buffed up rebel hover tank)
- Empire and Rebellion starfighters (Conquest)
Hoth (Echo) Base: Our Finest Hour
- 6 CPs (Conquest)
- The demolitions trooper has a shotgun.
- Vehicles:
- AT-AT Walker
- AT-ST Walker
- Imperial Landing Craft (Conquest)
- Snowspeeder
- Rebellion LAAT Gunship
- X-Wing
- A-Wing
- Tauntaun (CTF)
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NOTES
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This will be the final mod for BFII that I'll make.
My Insta: Instagram.com
My Youtube (Random vids): Youtube.com
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END
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Btw I just started modding for the first time October last year, and my first ever released mod was November last year. So if any of these maps "don't exceed your expectations" or whatever then I blame it on the fact that I'm pretty much a beginner at modding lol.
Otherwise, have fun!
Hey you swag!
I gotta say,i love the maps new layouts, sides,etc!
But, will you add the possibilty to play either faction for each map later ?
Probably not, I never intended these maps to have a normal conquest mode, nor do I have anymore time to mod again, which is why all the maps (except Mygeeto) has a normal CTF mode. I was thinking of making a version of Kashyyyk Sky To Ground with normal conquest like I did with Mustafar Sky To Ground but the Kashyyyk Sky To Ground map already lags and crashes for me just on singleplayer.
mustafar crashes for me after it finishes loading both modes
I'm quite mixed about all this.
First, I might say that you have admirable ideas for level design, I love what you do with the maps' new layouts, and things like tanks in Death Star's hangars. Some might say "useless", I'll just say "better than those being just props"
Playable LAAT on Coruscant, all of this is really cool.
But...there are so many many many bugs to fix yet, many missing sounds, bugged textures, invisible walls, here and there...
You're a beginner so I can get that, but this is more of an alpha version than a 2.0.
What I say now is that it'd be a letdown to leave such good map layouts in this state rather than trying to fix it ^^ You're on the right path of modding, I say ! :)
I read you did this pack when starting modding so few things won't be great, however, i think it would be cool if you can do some updates.
- Coruscant is really good, i like the start outside the temple but the AI is terrible. They can't conquer nodes, they barely shoot or move or throw lightsabers, they don't do anything and i think it's awful.
- I think Kashyyyk is pretty cool too, love the sky battle but the ground one is too much "dead". Very low units and conquering the 2 nodes will end the battle too soon. Spawn a lot more units on the ground, please.
- My favorite map is Mygeeeto, only thing i can say here is that CIS cannot conquer nodes and the battle ends pretty soon.
- Mustafar is a total mess. The inside of the building is full of visible/invisible walls, floating paths, holes in walls where you can even shoot and i don't understand why you only need to conquer the nodes that are ON the building. I played with Empire and there is a CIS node outside the building, on the ground, where vehicles spawn and you don't need to conquer that to win, why? To me the map looks cool because the ground is full of destroyed things but would have been better if there were more nodes. The sky battle is pretty cool too.
- Naboo is a total mess too but way worse than Mustafar. Almost all the walls are without hitbox and you can walk/shoot through them, the main bridge has the same problem. The node on the bridge is not necessary to win the battle, why?
- The Death Star is my second favorite map but still have many bugged walls and even the Star Destroyer has some invisible walls. You can also land on space, yes you will die but i don't think you're supposed to do that.
- Yavin is perfect, really perfect. Funny map to play both on ground and sky, rebels can take back nodes and give you a challenge. Some units are missing sounds, unfortunately.
- Hoth is almost perfect too. There are some invisible things on rebels' base and some things on the map too but still pretty funny to play.
- I think Droid Invasion fits better as a "Hunt" mode more than a CTF mode.
90% of the things you said here I didn't even know how to do that back then lol. Also the files for this mod are long lost. I recommend you check out my newer mods instead.