Huge Update! | Flags, Popcap, New Artstyle. Income nerf by popcap. New artstyle. A lot of changes.
* Your armies now have a population capacity of 100! This means that you can't have more than 20 riflemen on the field
* Your income now goes down by 1 for every 10 population that you occupy! So this means that you would have +18 with 0 units and you'd have +8 with 100 population!
* Fixed issues with flags not properly replicating UI-wise
* Fixed issue where round 2 did not reset the flags and their income buffs
* Made tanks 10 pop, rifles 5 pop, snipers like 9, mechanics like 9, medics like 7, smgs 6. You guys can see on the tooltips!
* Added in some new stylized art! Let me know if you liek the new artstyle! It's a bit stylized, less realistic, more fun to look at. Going for Halo wars style art
* Flags now go purple for aliens and green for humans!
Forgot to Add 0.46, if you want to stay updated with the latest updates checkout Syedaman.itch.io where i keep the latest builds. Or Discord, or Twitch.
* Fixed issue where your Player HUD would persist when going back to pregamelobby after a finished match
* Fix issue where alien base would spawn on round 2 too high
* Updated tooltips so that every single button shows the health, damage, range, cooldown, and a small tip
* Fix base collissions where units would get stuck
* Increased battleship HP to 7500 from 5000
* Supply flags! You can now capture supply flags placed throughout the entire map to give you more income (+1 supplies per second per captured flag)
* Fixed bug where SMGs didn't shoot tanks
* Fixed base misleading objective
* Fixed issue where snipers were 100 HP instead of 50 HP (sniper nerf)