We're a small independent game developer working hard to build the game of our dreams called Interstellar Marines. We're developing games with our doors wide open, inviting everybody to get a taste of our vision through small prototypes of the game. If our project captures your interest, you have the option to support development by pre-ordering our games. FOR THE LOVE OF THE GAME Your team at Zero Point Software
This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.
Artists located Copenhagen, Denmark.
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Zero Point Software is looking for a visionary, enthusiastic, exceptional 3D Environment Artist to join our team of indie game developers currently working on the ambitious title Interstellar Marines.
Interstellar Marines is a FPS that merges the best from tactical shooters with believable science fiction and role-playing - think Half-Life meets System Shock, giving birth to Rainbow Six in space.
At ZPS we offer a highly creative environment where you will be working closely with industry-experienced coworkers in an agile team, to bring the game to life update for update.
We’re using the self-dubbed Open Door Development methodology to develop Interstellar Marines; It focuses on delivering periodic releases to the gamers that have purchased the game, while the game is still in active development - a unique and exciting challenge in of itself!
Collaborate with game director, level designers and conceptual artists to establish the realistic and distinct environments of Interstellar Marines.
Model and texture clean environment modules, props and details.
Structure and organize to file naming conventions in both SVN and Unity.
Share your awesome ideas to help make Interstellar Marines the best game possible.
4+ years experience in game environment modeling and texturing using Maya and Photoshop (or equivalent 3D and 2D programs).
Exceptional skilled in modeling, unwrapping, baking and texturing clean high poly and low poly game environment models.
Superior eye for architectural science and simplistic functional design.
Innate talent for working in grids and modules.
Extensive knowledge into technical game asset pipelines and optimization workflows.
A collaborative attitude and a willingness to pitch in on many areas.
Strong communication skills - written and oral (Danish / English).
A passion for computer games and instinct for game design.
Ability to work full-time in Copenhagen.
Shipped game titles.
Experience with lighting/animation/rigging/skinning.
Experience working with Unity3D or similar game engines.
WE CAN OFFER YOU:
Full time position with a competitive salary.
A chance being part of an experienced team working on a revolutionary new take on FPS gaming.
The thrill of building realistic and atmospheric sci-fi environments the world has yet to see.
To be part of a small indie company with great ambitions.
If you see yourself in a position to join our ranks, please send us your CV and portfolio demonstrating proficiency and talent, previous work, prototypes etc. (Either as online resource or max 10 MB email) to: firstname.lastname@example.org (subject: "3D Environment Artist Application; [your name]")
Starting date: 1st of September 2013
FOR THE LOVE OF THE GAME
Zero Point Software