Yyanthire Studio, developers of the open-world real time strategy: Fragment's Moonrise.

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Fragment's Moonrise now Available on Steam!

Fragment's Moonrise now Available on Steam!

Fragment's Moonrise

Our game is finally live on Steam, and is completely free to play!

Fragment's Moonrise now live on the Steam Game Festival!

Fragment's Moonrise now live on the Steam Game Festival!

Fragment's Moonrise

Play the game free on Steam's Game Festival! With the official version launching shortly after the festival ends, also completely free.

Fragment’s Moonrise | Looking for Beta Testers!

Fragment’s Moonrise | Looking for Beta Testers!

Fragment's Moonrise

If you're interested in checking out an early version of our Open World RTS, Fragment's Moonrise, we're looking for people to try it out!

Welcome to Fragment’s Moonrise

Welcome to Fragment’s Moonrise

Fragment's Moonrise

A randomly generated, open world RTS, designed to offer a challenge.

Fragment’s Moonrise | Update #45 – Live on Steam and Kickstarter Announcements

Fragment’s Moonrise | Update #45 – Live on Steam and Kickstarter Announcements

Fragment's Moonrise

We’d like to announce that we’re live on Steam! In addition, our pre-launch page is live on Kickstarter.

Fragment’s Moonrise | Update #44 – Kickstarter News, Release Announcements, and Further Progress

Fragment’s Moonrise | Update #44 – Kickstarter News, Release Announcements, and Further Progress

Fragment's Moonrise

Our Kickstarter campaign is soon to launch, but before that, we’d like to discuss a few development related things.

Fragment’s Moonrise | Update #43 – Open World in our RTS, Furthering Unit Classes

Fragment’s Moonrise | Update #43 – Open World in our RTS, Furthering Unit Classes

Fragment's Moonrise

Major programming we’ve been implementing in regards to our Open World system, alongside game design talk about our Unit Classes and how we’ll be...

Fragment’s Moonrise | #42 A look into the inner-workings of a Unit, Part 7

Fragment’s Moonrise | #42 A look into the inner-workings of a Unit, Part 7

Fragment's Moonrise

Damage, Resistance, Status Effects, Auras, and Elements, Part 7.

Fragment’s Moonrise | #41 New Environment Art, part 2

Fragment’s Moonrise | #41 New Environment Art, part 2

Fragment's Moonrise

After finalizing a considerable amount of art, we thought it would be a good idea to share a few environments and how they are currently looking.

Fragment’s Moonrise | #40 The Iyyuzu Snakes

Fragment’s Moonrise | #40 The Iyyuzu Snakes

Fragment's Moonrise

Hailing from the same land as the Dragons, the Iyyuzu Snakes are quick moving serpents that scatter upon discovery, striking their assailant with their...

Fragment’s Moonrise | #39 Damage, Resistance, Status Effects, Auras, and Elements, Part 6

Fragment’s Moonrise | #39 Damage, Resistance, Status Effects, Auras, and Elements, Part 6

Fragment's Moonrise

An additional in-depth look into more variables for our Status Effects. (Part 6)

Fragment’s Moonrise | #38 Damage, Resistance, Status Effects, Auras, and Elements, Part 5

Fragment’s Moonrise | #38 Damage, Resistance, Status Effects, Auras, and Elements, Part 5

Fragment's Moonrise

An additional look into more variables for our Status Effects. (Part 5)

Fragment’s Moonrise | #37 Damage, Resistance, Status Effects, Auras, and Elements, Part 4

Fragment’s Moonrise | #37 Damage, Resistance, Status Effects, Auras, and Elements, Part 4

Fragment's Moonrise

A look into some of the parameters behind our Status Effects and Aura system. (Part 4)

Fragment’s Moonrise | #36 Damage, Resistance, Status Effects, Auras, and Elements, Part 3.5

Fragment’s Moonrise | #36 Damage, Resistance, Status Effects, Auras, and Elements, Part 3.5

Fragment's Moonrise

An even more in-depth look into our Ability system, including additional special parameters not necessarily relating to combat, but more for utility...

Fragment’s Moonrise | #35 The Kollusk Barragers

Fragment’s Moonrise | #35 The Kollusk Barragers

Fragment's Moonrise

A look into the Kollusk Barragers, spellcasters based around rapid-fire, slow-moving spells that can rapidly burst down all who stand in their line of...

Fragment’s Moonrise | #34 Damage, Resistance, Status Effects, Auras, and Elements, Part 3

Fragment’s Moonrise | #34 Damage, Resistance, Status Effects, Auras, and Elements, Part 3

Fragment's Moonrise

A more in-depth look into our Ability system, and all the various Damage and non-Damage related factors. (Part 3)

Fragment’s Moonrise | #33 Damage, Resistance, Status Effects, Auras, and Elements, Part 2

Fragment’s Moonrise | #33 Damage, Resistance, Status Effects, Auras, and Elements, Part 2

Fragment's Moonrise

A look into our Status Effects and Auras, and how they function within Fragment’s Moonrise. (Part 2)

Fragment’s Moonrise | #32 Damage, Resistance, Status Effects, Auras, and Elements, Part 1

Fragment’s Moonrise | #32 Damage, Resistance, Status Effects, Auras, and Elements, Part 1

Fragment's Moonrise

A look into how we’re integrating many of the various damage and damage-related modifiers, including Elements and Resistances. (part 1)

Fragment’s Moonrise | #31 New Environment Art, part 1

Fragment’s Moonrise | #31 New Environment Art, part 1

Fragment's Moonrise

After recently acquiring some additional art for our other environments, we decided to put some of it together into a miniature showcase.

Fragment’s Moonrise | #30 Matrix Multiplication, UI Adjustments

Fragment’s Moonrise | #30 Matrix Multiplication, UI Adjustments

Fragment's Moonrise

A direct look into some specific things we’ve been working on- particularly advancements done in our open world generation, and some UI adjustments.

Fragment’s Moonrise | #29 SFX Showcase Part 2

Fragment’s Moonrise | #29 SFX Showcase Part 2

Fragment's Moonrise

A quick look into a various number of our sound effects strewn throughout the game, predominantly featured on spells.

Fragment’s Moonrise | #28 Alternative Strategies

Fragment’s Moonrise | #28 Alternative Strategies

Fragment's Moonrise

Our main desire for this game is to allow openness and creativity with regards to how one decides to proceed with a particular fight. In this one, we...

Fragment’s Moonrise | #27 Multitudes of Foes

Fragment’s Moonrise | #27 Multitudes of Foes

Fragment's Moonrise

One of the core features of this game revolves around fighting many enemies- and in this post, we’d like to begin showing and discussing fights against...

Fragment’s Moonrise | #26 The Hunt for the Drake

Fragment’s Moonrise | #26 The Hunt for the Drake

Fragment's Moonrise

The Drake is a creature of ambush, who leaps out upon a foe before quickly disappearing back into the nature around, preparing for the next strike.

Fragment’s Moonrise | #25 Spell Icon Art Overhaul

Fragment’s Moonrise | #25 Spell Icon Art Overhaul

Fragment's Moonrise

We’ve recently been able to, at long last, phase out all of our test-art for much more official artwork. Icons were our last critical component, and...

Fragment’s Moonrise | #24 The Souls of the Lesser Dragons, Part 2

Fragment’s Moonrise | #24 The Souls of the Lesser Dragons, Part 2

Fragment's Moonrise

An in-depth look into our Souls of the Lesser Dragons boss fight, picking up from where we left off in the last blog post.

Fragment’s Moonrise | #23 The Souls of the Lesser Dragons

Fragment’s Moonrise | #23 The Souls of the Lesser Dragons

Fragment's Moonrise

We begin to get into one of our core boss designs- multiple strong bosses that the Player must engage with simultaneously. With the completion of our...

Fragment’s Moonrise | #22 The Lesser Dragon of Frost

Fragment’s Moonrise | #22 The Lesser Dragon of Frost

Fragment's Moonrise

The Lesser Dragon of Frost, a powerful summoner, and conjurer of great frost magic that can freeze foes solid while striking them down with the lashing...

Fragment’s Moonrise | #21 The Lesser Dragon of Lightning

Fragment’s Moonrise | #21 The Lesser Dragon of Lightning

Fragment's Moonrise 1 comment

Introducing our latest boss: a sniper of great distance, the Lesser Dragon of Lightning. A dragon whom can invoke strikes of lightning from across the...

Fragment’s Moonrise | #20 Open World Design in an RTS, Part 3

Fragment’s Moonrise | #20 Open World Design in an RTS, Part 3

Fragment's Moonrise

Part 3 of our Open World System, in which we go into our Waypoint and Home Base design.