An Indie studio from Germany. Making a different kind of games.

Current Projects

No games, mods, engines, software or hardware appear to be published or in development by Wayward Studios. We suggest you add games, mods, engines and hardware you are developing here (or update existing games, mods, engines and hardware on the site which should be linked with this Developer & Publisher).

If this profile is not used to publish or develop games, mods, engines, software or hardware we recommend you contact us and we will move it to the groups section and this page will display a blog instead.

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Latest tweets from @wayward_st

Our Scene is really going along, Next thing will be to add some guidance, like paths and buildings!

Jan 18 2019

When programmers give artist a concept draft and they transfer it 1:1 #gamedev #indiedev #madewithpaint

Jan 16 2019

After working on the forests of our project for a while we are starting to get some great results. We'll be sharing…

Jan 11 2019

The holidays are over and we are sitting on our desks again! Only three months left till the submission of our stud…

Jan 5 2019

We hope 2018 was a great and successful year for all of you and we hope 2019 will be an even better one. It will b…

Dec 31 2018

Eschaton features a quite detailed bullet physics system, which allows for different materials, ricochets, splittin…

Dec 20 2018

RT @LeadFollowGames: Some gameplay with small new improvements suggested by the community! Really love to hear what people have to say.…

Dec 14 2018

We were quite unsatisfied with the representations of 3D-Printing in most video games, so we decided to create our…

Dec 14 2018

RT @LeadFollowGames: We wrote an article on how we sync hundreds of physics objects online. Take a look and tell us what you think? It's…

Dec 9 2018

RT @LeadFollowGames: We made custom physics for our bullets so they work better online. What do you think?

Dec 8 2018

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