The Thundermods modding group is a team of modders experienced with modding games based on the SAGE-engine. Currently, the team is working on several projects for Command and Conquer 3: Tiberium Wars.
Varios minor changes, fixes, and improvements. Super Weapons reload timer have been reverted to vanilla values and gates have been improved and added...
Due to time contraints, there isnt much new here, just some more tools for CABAL.
V95 marks the end of a massive balancing and content effort. It is meant to make the mod future proof for even more units and upgrades in the future.
Thanks to Skewer, I finally got around adding all of CABAL_REBORNs new voicelines to the game. So no more TW Nod EVA for CABAL. Hurray! THe rest of the...
Major changes include: Rebalanced CABAL/Forgotten Power Plants (cause they were way better than the others); Removed the leftover undergrond bunker from...
Turns out there where two major oversights that couldnt wait until the next release.
Most important changes this time around: GDI/Scrin style cranes needed a lot less space to be build than Nod ones, so their geometry has been increased...
And more bug fixes. Because there is still some broken stuff ingame. Biggest change is a range increase for most stealth detectors and CABAL now has a...
Found a couple more bugs and issues that slipped through for Beta 2, this should fix them.
Basicly a more polished beta, hopefully with less bugs.
A Test release, nowhere near finished. Contains new stuff for GDI and Nod and Scrin and CABAL and the Forgotten (both new factions are WorkInProgress...
This is a beta version for the upcoming version 0.92 of One Vision. This beta is the result of a nearly year-long polishing and balancing effort to bring...
After 2 years of development, version 0.9 of One Vision is here to deliver the best possible Kane's Wrath experience. Experience how Kane's Wrath was...
This mod adds all 11 buildable Uprising units and the remaining 28 Uprising maps to Red Alert 3. Additionally, the German language pack is included.
After some delay, the next TWA update is ready. Again, it mostly fixes bugs and changes some small details. It also add the new Scrin Shrikes, a test...
TWA 1.71 is basically a more polished 1.7 - it fixes quite a bit of bugs, adds a couple of missing icons & graphics and finally finishes the English...
This is more a "test" version than a full relase. While most of the stuff should work fine, a couple things (like the translation) are still not finished...
This is a MaxScript Macro for 3DS Max that converts settings of scene objects to Geometry-Shape and -ContactPoint code for Command and Conquer: Tiberium...
This famous modification known from C&C3 Tiberium Wars brings completely new gameplay to Red Alert 3 now. It's an early beta version from December...
This new version comes with more action and content, and it's better than ever! It supports many new features, one of them are CPU players.
These mod maps feature 4 game modes: Team Deathmatch, Capture The Flag, Bombing Run and Warfare
The newest version of TWA, containing an improved balancing, new units and a lot of other new toys to play with :) Note: You need WinRAR to unpack the...
This Beta is purposed for getting feedback. With this the team tries to improve the mod as you suggest what to fix or tweak.
The new TWA version. Includes several bug fixes, new upgrades and abillities and a special financial bonus for every side. View the 1.4 changelog in the...
So, finaly its there: the first TWA version here at Mod DB. View the features page to see a change log.