Call of Pripyat modding team. Currently the team consists of two designer and one coder, but you can apply for job. Currently developing Call of Chernobyl mod.

Report [BETA] Call of Chernobyl 1.5 r2 Full

This demo has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest demo.

Location
Company : TeamEPIC : Files
Filename
CoC_1.5b_r2_full.7z
Category
Demo
Uploader
Alundaio
Added
Size
2.92gb (3,139,490,134 bytes)
Downloads
9,128 (1 today)
MD5 Hash
438e7123d0a27d30b433678fafe3c249
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Description

Complete beta version of Call of Chernobyl 1.5. !IMPORTANT! Please read the description for more details.

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[BETA] Call of Chernobyl 1.5 r2 Full
Comments  (0 - 50 of 101)
Alundaio Author
Alundaio

This is a pre-release of 1.5. This is mainly for testing and feedback purposes. If you would like to play a stable version of the mod that has plenty of addon support, download 1.4.22 and it's patch. There is no official addon (ie. AO, OWR, STCOC) support, yet. Addon creators are more then welcome to start using the pre-release to update and rebuild their addons.

Report issues here: Forum.epicstalker.com

Sorry to those expecting a full release. The lack of manpower and interest in development of the mod leave us unable to test and polish it internally.

Patch Notes: Pastebin.com

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Amoch
Amoch

Thanks! However, there are several here (myself included) who aren't able to play 1.5. It crashes on startup with the "missing msvcr120.dll" error, even though the files are correctly installed.

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Alundaio Author
Alundaio

Microsoft.com
Visual Studio C++ Redist 2015 x86

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Amoch
Amoch

Yes, it works! :) Thanks. PS: Thanks for adding a key-bind of HUD on/off. Might seem like a small detail, but means a lot.

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Guest
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X7CaFFeINe
X7CaFFeINe

Thanks for your work!
I just wanted to ask, how long will it take for the 1.5 full release? ( approximately ) I don't want to push on you or something,I think you are doing great work,I am just curios.
Thanks

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clarky1503
clarky1503

Hey man sorry for mithering but are there any addons that are compatible yet if not do you know when any will be released? Thanks man love this game to death.

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xqdcss
xqdcss

Neat, didn't expect this at all. Thank you for all of your hard work, devs.

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fllw
fllw

cheers man

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Best209
Best209

Is this 1.5. Realy i can't belive this wow !

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codeonion
codeonion

Yeah dude! What a surprise! I thought it would be a regular day of me checking for a news about the new version, but it is far far better than our expectation!

Cheeki breeki dude!

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Faeren
Faeren

Since you can no longer disable A-Life simulation on non-linked levels, do you intend to do anything to prevent AI stalkers acquiring huge amounts of loot? I had enabled it everywhere for a while before but then when I reached maps I hadn't been to before after many hours of gameplay, some stalkers had huge amounts of weapons and loot in their inventory.

A-Life only being activated on linked levels kind of acts as a check to this, without it as stalkers fight and loot bodies in far away levels the amount of loot that is being carried around will just keep increasing until the player moves through and clears it out. This seems to be particularly bad at the Rostok checkpoints, when some guards died there and I looted them they had 30+ weapons and huge amounts of other items.

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Denmonari
Denmonari

It would be neat if the inventories of npc's get cleaned every now and then with their RU increasing depending on the items that were removed, simulating them selling their redundant gear.
It happens way too often that when I'm escorting some guy and he ends up carrying 40+ rifles he's not using.

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ESBA
ESBA

Maybe the AI could "level up" depending how much money they have gotten too.

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Serensius
Serensius

Maybe reducing carrying capacity would help for this?

Would also be neat if NPC stalkers stashed their excess loot, but that might be a little far-fetched..

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AlsGaming
AlsGaming

n i c e

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Guest
Guest

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Stalker1994
Stalker1994

Well, that was unexpected !

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nashathedog
nashathedog

This is great news, Thankyou.

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Marilyn_G_Infernus
Marilyn_G_Infernus

this looks really awesome, i wish that the 2 most popular additional weapon pack mods for this one could come in the base game because i really love to have a huge arsenal to play with, nor i can play the previous patch without them anymore.

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Amoch
Amoch

Wait for CWP - it will be an official "best of" collection taken (and fine-tuned) from the various weapon packs.

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Marilyn_G_Infernus
Marilyn_G_Infernus

just found it and yeah, that seems to look really epic, thanks for informing me. hope the creator does it for the 1.5 version and wont forget about the mod, best of luck to him and creators of this massive mod.

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Guest
Guest

WHAT A DAY WHAT A LOVELY DAY

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Alma666
Alma666

So the Legends Are True then,1.5 blesses us with it's arrival. Thanks Dev Team!

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Amoch
Amoch

Thanks, finally I can play 1.5! Good idea btw. - now various bugs and addon support will be fixed sooner, and a final version of 1.5 will be easier to complete. Thanks again! :)

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zorgl
zorgl

What is the "Glory Kill" task ? Killing X foes by melee weapon ?

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codeonion
codeonion

Guys, there is something we are obliged to do.

Report every bug, error or whatever you think is wrong in the current version. Because when the new version arrives in full capacity, then we will have to wait for The Next version before the current issues are resolved.

Please report everything.

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Gerhart1
Gerhart1

You made monday a good day :D Thank you :D

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paranoiia8
paranoiia8

Did you think about converting CoC to 64bit?
Github.com

I tried that my self, but because of few bugs in Visual Studio I put that idea away for now.


Also small tip: seriously nerf down those cats. I hope CoC will be first mod that remove that idiotic health and behavior of cats. They have too much health and they act too much like dogs: CATS ARE NOT DOGS. They are mutated normal cats, not wild predator cats, they should be more cautious and attack not that often. It should be more like "hit and run", similar to like flesh act: it run away but if its in pack or cornered, THEN they attack, and they should be active only at evening/morning.

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Amoch
Amoch

Radium for CoP is now running in 64bit. It's not released yet, but the mod team seems to be very happy with the upgraded game engine though.
Moddb.com

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Guest
Guest

But those cats are mutated lynx not normal cats, so they are predators and considering how big did they grow I do not see a problem in them attacking stalkers. Still you are right that they have too much health and behave too much like dogs.

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projectmerry
projectmerry

Awesome, thanks guys! Will get testing.

Incidentally, is there anything those of us with less modding ability can do? I'd be happy, for example, to work on dialogue, item descriptions, etc.

Edit: Not sure why guys, but I'm getting missing "msvcp140.dll" and "vcruntime140.dll" despite having those. Any ideas?

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Guest
Guest

Try to enter Yantar crashes:

FATAL ERROR

[error]Expression : cross_table().header().level_guid() == level_graph().header().guid()
[error]Function : CAI_Space::load
[error]File : ai_space.cpp
[error]Line : 113
[error]Description : cross_table doesn't correspond to the AI-map

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PYP
PYP

Can confirm, I just tried to enter Yantar through the southern entrance from Wild territory.
Puu.sh

Log: Pastebin.com

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Guest
Guest

yes Yantar=Death

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Zagisa
Zagisa

Happens to me too.

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hummeliated
hummeliated

Glad to see this happens to many people and not just me :D
Also happens with fast travel.

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J00B
J00B

A torrent for 1.5 BETA is up:
Mega.nz

Please seed!

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J00B
J00B

Want to help others get it FASTER? Place a copy of CoC_1.5b_r2_full.7z along with this readme file:
Mega.nz

Into a folder named CoC_1.5b_r2_full and place that folder into your torrent software's download target. Run the torrent and you'll be seeding out to others.

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kieronNapierchiki
kieronNapierchiki

At the moment pripyat CoS area will crash when entering this maybe down to the fact its not loaded in on the PDA as it shows a black square ( I will check my logs to see what it says). So far I have explored 8 areas of the maps, most seem to be working woop :) but pripyat, still early days though thanks for this awesome mod!

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Das_P0m
Das_P0m

Looking good so far. Most new features are working fine. The new setup for the traders is a bit complicated and you need to rethink certain things but I will get used to it. I can see the advantages^^

Good for an overview as well so I can now plan to migrate to 1.5.

The old level_changer are still in the all.spawn which leaves the feature of disabling active LCs quite useless. Too bad. :(

And the artefact_degradation.script still got no save package so loading a savegame will still reset the values.

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NebulaM78
NebulaM78

I can't start the game; all I get is the splash screen, followed by the Windows error sound and nothing else.

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DeadlyDanDaMan
DeadlyDanDaMan

Thank you for all your hard works Dev's, you guys are truly awesome!! I will begin testing immediately and report every bug and error I come across so that we can get a clean and stable version released as soon as possible :)

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paranoiia8
paranoiia8

You still didnt fix sun bug in dudy base in Rostok. Sun still go though walls, making messy shadows because lack of no_sun blocking textures around it.

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J00B
J00B

^ He's quicker. This involves editing the maps in the horrendously lousy level editor, and there's only a few who have the patience. Would be nice if it was fixed but hardly a big issue.

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Das_P0m
Das_P0m

Dont visit Darkscape in the evening...^^

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Borovos Creator
Borovos

I have the object to stop the sun on my hdd.
Need to compile the map with few changes, I didn't take the time to do it, sorry.

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Guest
Guest

Campfires always burn on R1, also they can't be extinguished. If you choose to download an USB flash from a body or container, it will be an unexpected error. l11_pripyat from levels directory is missing.

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paplocino
paplocino

i have same problems

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