Rise of the Reds
Real Time StrategyRise of the Reds – or ROTR for short – improves upon the C&C Generals formula while also adding its own distinct elements to it. Most notably, the...
SWR is a modding team based from a couple of online friends from all over the world.
As a team we are currently working on 4 Projects for the game "Command and Conquer Generals Zerohour":
C&C ShockWave (ShW)
Wargames Zerohour (WGZH)
Rise of the Reds (ROTR)
Generals Classic (GenC)
Which is also the reason for our name as we choose to name our team after the first charracters of the first three projects (ShW, WGZH & ROTR) we are working/have worked on.
All projects are mods and free for download.
Rise of the Reds – or ROTR for short – improves upon the C&C Generals formula while also adding its own distinct elements to it. Most notably, the...
C&C: ShockWave is an enhancement mod for C&C Generals: Zero Hour. The main goal of this mod is to make Zero Hour a more interesting game with more diversity...
Generals Classic is a mod that makes it possible to play the original generals in zerohour. Many of you might ask yourself why would you want to play...
This mod actually started sometime 2005 as an idea in the mind of the someone you all mostly know as The Hunter alto the idea never gotten any form until...
I can't play Shockwave due to there being a trojan visus.
The .exe is not a trojan virus, it is incorrectly classified as a trojan by antivirus software.
I love you guys !! best team ever
This is the best team forever
Hey everyone, I'm going to need some help installing the Rise of the Reds mod because I purchased the C&C Ultimate Edition and can't seem to make it work.I have tried many recommendations such as changing the .gib files to .big and deleting the scripts folder but so far nothing. If there is any way to fix this I would love some help
(sighs), you will need the C&C Ultimate Collection fixed launchers from Bibber for the C&C mods to work. Go figure.
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It would be really really really awesome if they could combine Rise of the Reds and Shockwave.
Not as awesome as you might think. For starters, ShW uses regular ZH game mechanics whereas ROTR has introduced several new mechanics of its own (the revised tech tier system, anti-air counter system, dedicated scouting units, tunnel-centric GLA) which would create a jarring mess of conflicting functions, not to mention the vast differences in style, the hardcoded faction and upgrade limit and the fact that ShW and ROTR do not exist in the same story canon which would only add to the confusion. Both mods will remain self-contained entities of their own, because throwing the two together would be a disservice to both.
happy new year SWR!!...
thank you so much for sharing with us your mods made with your team's gifts of modding Zero Hour...
good luck with ROTR guys...
have fun!!...