Strangely Interactive is a small, independent game developer. We banded together over sci-fi and spaceships and have been working on that ever since. Nowadays mostly focusing on our first title, Angels Fall First.
Happy Holidays and a Jolly New Space Year from the AFF Team. Thanks for all the support in 2015 and stay tuned for 2016!
Angels Fall First - the fly-everything-shoot-everything scifi combined arms FPS game is finally ready for release!
Dev progress, business progress, exploding spaceships! Yes we're still alive and thundering along.
After a year's radio silence, the merest crackle of static from the AFF dev team...
New planetstorm release on the UDK engine! This 2-map showcase is completely standalone and features both full offline bot support and online/lan multiplayer...
The Make Something Unreal Contest has come to a close and the winners have been announced, it's great to see some of most amazing mods finally getting...
Come join us every sunday from 7PM GMT onwards for the finest scifi smackdown the world has ever witnessed.
2009 has been a fantastic year for modding and indie gaming. With the highest amount of recorded featured releases ever on ModDB it can still go over...
2009 has been a fantastic year for modding and indie gaming. With the highest amount of recorded featured releases ever on ModDB it can still go over...
Here are the Phase 4 finalists for the Best non-FPS Mod, Best FPS Mod, Best Machinima, Best Vehicle, Best Level Set, Educational and Best Use of Physics...
September has come and gone and thanks to the Make Something Unreal Contest Phase 4 kicking it to high gear we have had many great releases for UT3 popping...
Finally. After much tweakage and sleepless nights, we're ready to release an enhanced version of the MSUC Phase 4 release of Planetstorm. Once again...
Phase 3 is officially over and the winners have been announced. Did your favourite get picked?
With the MSU Phase 3 contest finishing up a large selection of UT3 mods appeared on the ModDB radar for the month of May.
Planetstorm Beta RC3 Released! (update) - a much less buggy build has been swiftly released to replace the MSU submission RC2 version.
Welcome one and all to the next exciting release from the AFF: Planetstorm team. This build has been designated our BETA version, and focuses mainly on...
Well well well, in what we can only describe as *a turn up for the books* we actually won some prizes in the Make Something Unreal Contest phase 2!
First of all, thank you guys for putting us in the Top 100 Best Upcoming Mods for the 2008 Mod of the Year Awards. It's unexpected, but warmly appreciated...
Here at Planetstorm we've been doing boring things. Really boring things. The small, boring things that need to be done to make a whole game come together...
With October well behind us, it's time to reflect on an Unreal month!
Planetstorm is an objective based assault-style game played in two theaters, in space, and on the ground. in space you must engage fleets of massive warships...
More weapons, props, and vehicles. A working HUD, objective systems, ship boarding, etc. Projectile, Muzzlefire, and Sound FX. Things are actually fun...
First shots of the massive interior map of the Aquila 9 Station.
Ever wondered who Marius is? What started the Second Antarean War? Who the Cinnabarans and the Foyeri are? It's time you check out the whole universe...
With the MSU Phase 2 deadline coming closer, we conducted our first multiplayer playtest of the gametype yesterday. Screenshots of the playtest uploaded...
ModDB chats with Josh, Lead Artist and Andrei, Talented Coder about the Angels Fall First Trilogy.
New pictures of two of the finished (modeled and textured) tanks that will be featured in Angels Fall First: Planetstorm (Unreal Tournament 3 Mod).
Angels Fall First: Planetstorm releases pre-alpha shots of two of its gunships.
Yes ladies and gents, hell has indeed frozen over! AFF: NCO Alpha version 0.8 has finally arrived! Oh, did I mention a name change? AFF: Total Conversion...
What can I say, its literally been motnhs since we've posted our goings on to the Moddb community. It would take several news posts to summarize...
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