Welcome to Steel Cyclone Studios! Currently a small one-person indie game company ran by Jordon McClain, Steel Cyclone Studios aims to create videos, 3d models, and fun video games. As both gamers and developers, we strive to create an experience that empowers and gives voice to our consumers while closing the gap in what you want on the market. We are committed providing you with updates, behind the scenes, and setbacks in what is the making of a game. We invite you to join our journey from code to controller. Feel free to track our Indie DB Pages. If you like what we do please subscribe to our social media! Many thanks to our fans and supporters!
Created by Nic, the QuickStart Engine is designed to make it easy to get your 3D XNA project off the ground, by taking care of the framework for you, like physics, rendering, input, cameras, particles, GUI, etc. The engine is stable but still in a beta phase, lacking animation support and a level editor at the moment. Due to lack of a level editor I would currently recommend this engine more towards those with C# knowledge. If you want a full fledged engine with a level editor for XNA I would look into something like the SunBurn Game Engine. Developing games with the QuickStart Engine is completely free. Both Visual Studio C# 2010 Express and XNA are free to download and use, as well as this engine, which is open-source.