Welcome to Steel Cyclone Studios! Currently a small one-person indie game company ran by Jordon McClain, Steel Cyclone Studios aims to create videos, 3d models, and fun video games. As both gamers and developers, we strive to create an experience that empowers and gives voice to our consumers while closing the gap in what you want on the market. We are committed providing you with updates, behind the scenes, and setbacks in what is the making of a game. We invite you to join our journey from code to controller. Feel free to track our Indie DB Pages. If you like what we do please subscribe to our social media! Many thanks to our fans and supporters!
Created by Nick Gravelyn, EasyStorage is a library for making it quicker and easier for XNA Game Studio developers to manage the StorageDevice without all the details. EasyStorage uses a simple API to enable you to add file saving to your game.
EasyStorage uses two simple interfaces called ISaveDevice and IAsycnSaveDevice to define "save devices" which are any object that can handle file operations. By default, EasyStorage comes with three ready-to-go save devices that implement both interfaces:
You can choose to use one of the above or build your own save devices from the code included in the library. Building new save device implementations gives you an easy way to interact with other code using EasyStorage while creating an implementation that meets your needs.
The latest versions of EasyStorage have added resx files including localized strings to make it easier for developers to have localized dialogs in their games. However some developers may not want to include these strings as doing so requires the game to claim the particular language during peer review. You can now use the EasyStorageSettings class to set your supported languages, thereby limiting what languages your game must be reviewed under.